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chensjms/BehaviorTreeDesigner

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BehaviorTreeDesigner

An asset to help you design great ai.
Requires Unity 5.4 or higher.
Made possible thanks to the awesome Node_Editor by Baste-RainGames, thank you : )

Getting Started

  • Add this repository to your projects Assets folder.
  • In Unity, go to Window->Node Editor to open the Behavior Tree Editor.
  • In the node editor toolbar, click "File", then "New Canvas" and select "Behavior Canvas".
  • Now you can create behaviors by clicking right mouse button and placing nodes.
  • NOTE: You must have a "Root" node and no connected nodes with a single output can have it empty.
  • Save the Behavior tree using the "Save Canvas As" button.
  • Add a empty GameObject to the scene and add a "Behavior Manager" script to it.
  • Add the behavior tree reference and the agent reference and hit Play.

Documentation

The documentation for the project can be found within this repository in Documentation which includes the up to date documentation for this GitHub repository.

Examples

There is one example scene set up that shows a very basic ai in action.
It can be found in BehaviorTreeDesigner\Examples\Scenes.

License

Code released under the MIT License.

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  • C# 99.8%
  • ShaderLab 0.2%
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