@@ -648,6 +648,31 @@ the main improvements are:
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[ mun-release ] : https://mun-lang.org/blog/2022/12/12/release-mun-v0-4-0/
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[ mun-changelog ] : https://github.com/mun-lang/mun/releases/tag/v0.4.0
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+ ### [ rust-gpu v0.4.0] [ rust-gpu-release ]
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+
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+ ![ image/GIF description] ( rust-gpu.jpg )
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+ _ Embark's [ Creative Playground] [ embark-creative-playground ] ,
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+ which uses rust-gpu and raytracing_
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+
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+ [ Rust-gpu] [ rust-gpu ] ([ Discord] [ rust-gpu-discord ] ) allows you
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+ to write your GPU shaders in the Rust language.
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+ It consists of a Rust compiler backend for generating SPIR-V shader
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+ modules and an API to address GPU resources.
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+
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+ Release v0.4.0 brings a lot of upgrades, bug fixes, maturity, and now also
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+ supports raytracing shaders! Furthermore, all dependent crates have been
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+ published to crates.io, so pointing to rust-gpu's GitHub in your Cargo.toml
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+ is no longer required.
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+
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+ Eager to get started? Check out the [ Dev Guide] [ rust-gpu-dev-guide ] , or
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+ chat with the devs and the community on the public [ Discord server] [ rust-gpu-discord ] .
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+
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+ [ rust-gpu ] : https://github.com/EmbarkStudios/rust-gpu
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+ [ rust-gpu-release ] : https://github.com/EmbarkStudios/rust-gpu/releases/tag/v0.4.0
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+ [ embark-creative-playground ] : https://twitter.com/createplayremix
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+ [ rust-gpu-dev-guide ] : https://embarkstudios.github.io/rust-gpu/book/introduction.html
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+ [ rust-gpu-discord ] : https://discord.com/channels/750717012564770887/750717499737243679
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+
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->
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