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Commit 64798a4

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oisynozkriff
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N41: rust-gpu
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‎content/news/041/index.md

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@@ -648,6 +648,31 @@ the main improvements are:
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[mun-release]: https://mun-lang.org/blog/2022/12/12/release-mun-v0-4-0/
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[mun-changelog]: https://github.com/mun-lang/mun/releases/tag/v0.4.0
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### [rust-gpu v0.4.0][rust-gpu-release]
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![image/GIF description](rust-gpu.jpg)
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_Embark's [Creative Playground][embark-creative-playground],
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which uses rust-gpu and raytracing_
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[Rust-gpu][rust-gpu] ([Discord][rust-gpu-discord]) allows you
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to write your GPU shaders in the Rust language.
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It consists of a Rust compiler backend for generating SPIR-V shader
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modules and an API to address GPU resources.
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Release v0.4.0 brings a lot of upgrades, bug fixes, maturity, and now also
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supports raytracing shaders! Furthermore, all dependent crates have been
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published to crates.io, so pointing to rust-gpu's GitHub in your Cargo.toml
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is no longer required.
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Eager to get started? Check out the [Dev Guide][rust-gpu-dev-guide], or
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chat with the devs and the community on the public [Discord server][rust-gpu-discord].
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[rust-gpu]: https://github.com/EmbarkStudios/rust-gpu
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[rust-gpu-release]: https://github.com/EmbarkStudios/rust-gpu/releases/tag/v0.4.0
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[embark-creative-playground]: https://twitter.com/createplayremix
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[rust-gpu-dev-guide]: https://embarkstudios.github.io/rust-gpu/book/introduction.html
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[rust-gpu-discord]: https://discord.com/channels/750717012564770887/750717499737243679
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->

‎content/news/041/rust-gpu.jpg

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