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Commit 327d26f

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Fix links (rust-gamedev#1494)
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‎content/news/049/index.md

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@@ -151,48 +151,6 @@ _Discussions: [r/rust](https://reddit.com/r/rust/comments/167qyn0/oort)_
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[@rlane]: https://github.com/rlane
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[oort-tournament]: https://github.com/rlane/oort3/wiki/Tournament-Writeup-2023%E2%80%9009%E2%80%9011
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### [Ars Militaris][arsm]
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![Ars Militaris Logo](arsmilitaris.png)
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[Ars Militaris][arsm] ([GitHub][arsm-gh], [Discord][arsm-dis],
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[Twitter][arsm-twi], [Reddit][arsm-red])
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is a turn-based tactics game set in the ancient Rome era,
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being developed with Bevy.
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August saw some nice developments that occurred in both the
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digital and board game version of Ars Militaris. You can
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read about them in issues VI through IX of This Week in Ars Militaris
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([VI](https://arsmilitaris.com#this-week-in-ars-militaris-vi),
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[VII](https://arsmilitaris.com#this-week-in-ars-militaris-vii),
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[VIII](https://arsmilitaris.com#this-week-in-ars-militaris-viii),
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[IX](https://arsmilitaris.com#this-week-in-ars-militaris-ix)).
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The most noticeable improvements in the digital version were
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the updating of the multiplayer aspect to be on par with the
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single-player aspect, and then also the development of the
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[Ars Militaris Lobby][arsm-lobby].
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In the board game version, development started on a new
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scenario that will serve as our main product for the Ars
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Militaris board game version, and much playtesting with
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very positive results occurred
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[(Ars Militaris Event III)][arsm-event-iii]
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and [(Ars Militaris Event IV)][arsm-event-iv].
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But then, the result of a somewhat intensive 3-month
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sprint left the Lead Developer exhausted which brought
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the project to a temporary pause.
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[arsm]: https://arsmilitaris.com
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[arsm-gh]: https://github.com/arsmilitaris
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[arsm-twi]: https://twitter.com/ArsMilitarisDev
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[arsm-dis]: https://discord.gg/cdNDQsstgq
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[arsm-red]: https://reddit.com/r/arsmilitaris
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[arsm-lobby]: https://arsmilitaris.com#ars-militaris-lobby
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[arsm-event-iii]: https://arsmilitaris.com#ars-militaris-event-iii
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[arsm-event-iv]: https://arsmilitaris.com#ars-militaris-event-iv
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### [Tiny Glade]
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![A vibrant fantasy castle in a lush forest glade](tinyglade.jpg)
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## Tooling Updates
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### [Space editor](space_editor)
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### [Space editor][space_editor]
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![Space editor window with opened level](space_editor.png)
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[Space editor](space_editor) is an editor designed for Bevy engine
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[Space editor][space_editor] is an editor designed for Bevy engine
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that simplifies level and object template creation. Here are its key features:
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- Intuitive UI is built on top of bevy-inspector-egui and egui-gizmo
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[dexterous_developer]: https://github.com/lee-orr/dexterous_developer
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[@lee-orr]: https://github.com/lee-orr
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[Bevy]: bevyengine.org
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[Bevy]: https://bevyengine.org
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### [nanogltf]
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