Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings
Discussion options

Hi, this is awesome project!!

I am trying to create website for analyzing starcraft replay.

My main language is Python. (however I am damn beginner...)
In python community there is replay analyzer(file reader) only for Starcraft2

I want to implement something as follows (I don't know this is possible..)

  • number of SCV during games
  • average unit attack coherence?(hydrarisk moves all together or scatter)..
  • something like that..

Can I learn the knowledge from this open source's to read starcraft replay files
and calculate basic summary statistics? is there code section related to that?.

Thanks for reading a dumb.. question!

You must be logged in to vote

There is an archived python project here: https://github.com/HearthSim/pyreplib/tree/master

I noticed some projects in C#, C++, and Go as well.

Replies: 2 comments · 2 replies

Comment options

There is an archived python project here: https://github.com/HearthSim/pyreplib/tree/master

I noticed some projects in C#, C++, and Go as well.

You must be logged in to vote
1 reply
@capymind
Comment options

Oh... thanks for your kind comment. I will check it!!

Answer selected by capymind
Comment options

If I recall correctly, you can also write an AI module, attach it while watching replays to get all the game data during the game. You can also use the BWAPI AutoMenu to launch all your replays, one at a time

You must be logged in to vote
1 reply
@capymind
Comment options

Wow.. it's cool. I will check it! thanks for sharing your knowledge. I hope I can make it.. anyway thanks again!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
3 participants
Morty Proxy This is a proxified and sanitized view of the page, visit original site.