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Newsletter 12: Add Veloren (rust-gamedev#221)
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‎content/posts/newsletter-012/index.md

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[on-fps-game-2]: http://atilkockar.com/on-fps-game-progress-2/
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[@pingFromHeaven]: https://twitter.com/pingFromHeaven
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### [Veloren][veloren]
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![Sunrise](veloren-sunrise.gif)
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^ _Sunrise_
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[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
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Fortress and Cube World.
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In July, Veloren reached its 1000th merge! Lots of work has been done towards
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the 0.7 release. The release date has been pushed from the beginning of August
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to mid-August. A loot table system was added to item drops. Lots of work has
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been done on animations and quadrupeds. Networking has switched to a new
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system. Significant improvements have been made to pathfinding system to improve
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fast quadruped movement. Particle systems are being implemented and optimized. A
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crafting GUI has been added. Translations have stabalized significantly, and
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there is a framework for translators to know what needs to be done.
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![Fire particles](veloren-fire.gif)
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^ _Progress on the particle system_
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You can read more about some specific topics from July:
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- [Networking Milestone](https://veloren.net/devblog-75#networking-milestone-by-xmac94x)
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- [The Case of the Disappearing Entities](https://veloren.net/devblog-75#the-case-of-the-disappearing-entities-by-imbris)
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- [Pathfinding](https://veloren.net/devblog-75#pathfinding-with-zesterer)
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- [GUID Insights](https://veloren.net/devblog-75#guid-insights-by-sharp)
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- [Particle System](https://veloren.net/devblog-76#particle-system-by-lobster)
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- [Translation Help](https://veloren.net/devblog-76#we-need-your-help-for-translations-this-is-how-it-s-done-by-xmac94x)
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- [Particle Improvements](https://veloren.net/devblog-77#particle-improvements-by-lobster)
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- [CPU Workloads](https://veloren.net/devblog-77#cpu-workloads-by-angelonfira)
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- [Refactoring WORLD_SIZE](https://veloren.net/devblog-78#refactoring-world-size-by-sharp)
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July's full weekly devlogs: "This Week In Veloren...":
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[#75](https://veloren.net/devblog-75),
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[#76](https://veloren.net/devblog-76),
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[#77](https://veloren.net/devblog-77),
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[#78](https://veloren.net/devblog-78).
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In August, 0.7 will be released. Work will continue on castle and cave
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geneartion. The inaugural episode of the Rust Game Dev podcast will be released,
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which features an interview by Veloren developers.
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![Quadrupeds](veloren-quadrupeds.png)
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^ _Quadruped overhaul_
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[veloren]: https://veloren.net
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## Learning Material Updates
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### [Rust on iOS with SDL2][rust-ios-sdl2-post]
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