Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings

Commit de667ff

Browse filesBrowse files
Newsletter 12: Add NoxFutura, Don't Stop, Shotcaller, Zemeroth (rust-gamedev#226)
* Newsletter 12: Nox Futura * Newsletter 12: Don't Stop * Newsletter 12: shotcaller * Newsletter 12: Zemeroth * Newsletter 12: Don't Stop: Fix typo Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com> Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com>
1 parent b2cb701 commit de667ff
Copy full SHA for de667ff

File tree

4 files changed

+99
-0
lines changed
Filter options

4 files changed

+99
-0
lines changed
655 KB
Loading

‎content/posts/newsletter-012/index.md

Copy file name to clipboardExpand all lines: content/posts/newsletter-012/index.md
+99Lines changed: 99 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -258,6 +258,37 @@ _Discussions:
258258
[protochess]: https://protochess.com/
259259
[protochess-src]: https://github.com/raytran/protochess
260260

261+
### Nox Futura (Rust Edition)
262+
263+
![SSAO demo](nox-futura.jpeg)
264+
265+
[Herbert Wolverson][thebracket]
266+
(the author of [bracket-lib] and [the Rust Roguelike Tutorial][rl-book])
267+
continues porting their old ["Nox Futura" project][nox-f-old] to Rust.
268+
The game uses wgpu, Legion, and Dear ImGui.
269+
270+
Some of this month's updates:
271+
272+
- [The project's repo is now public][noxfutura-src];
273+
- Voxel-friendly SSAO;
274+
- The render pipeline is now about 75% done;
275+
- Jobs board, buildings creation, and lumberjacking;
276+
- 3D cursor and mouse picking;
277+
- Voxelized Vegetation and growing trees;
278+
- Improved A* pathfinding and performance in general.
279+
280+
Check out Sharing Saturday devlogs for more detailed reports:
281+
[\#1](https://reddit.com/r/roguelikedev/comments/hktr2y/sharing_saturday_318/fwutz7n),
282+
[\#2](https://reddit.com/r/roguelikedev/comments/hp04g6/sharing_saturday_319/fxnsn8h),
283+
[\#3](https://reddit.com/r/roguelikedev/comments/ht6wcc/sharing_saturday_320/fygjvkg),
284+
[\#4](https://reddit.com/r/roguelikedev/comments/hxcvp8/sharing_saturday_321/fz5atmd).
285+
286+
[noxfutura-src]: https://github.com/thebracket/noxfutura
287+
[thebracket]: https://bracketproductions.com
288+
[bracket-lib]: https://github.com/thebracket/bracket-lib
289+
[rl-book]: http://bfnightly.bracketproductions.com/rustbook/
290+
[nox-f-old]: https://thebracket.itch.io/nox-futura
291+
261292
### [🏕 Textcamp!][textcamp]
262293

263294
![gameplay](textcamp.png)
@@ -392,6 +423,54 @@ Check out a [blog post][pushin-post] about the game's release.
392423
[pushin-repository]: https://gitlab.com/septum___/pushin_boxes
393424
[septum-twitter]: https://twitter.com/septum___
394425

426+
### [Don't Stop][dont-stop]
427+
428+
![gameplay sample](dont-stop.gif)
429+
430+
[Don't Stop][dont-stop] by @superahtoms is a rhythm game
431+
written using Rust and SDL2 for the [GMTK 2020 jam][gmtk2020].
432+
433+
> Ever just wanted to keep dancing but the fuzz wants you to stop?
434+
> Well now you can! Just keep on dancing, don't let the bouncers grab you
435+
> while you're doing it or your fun stops!
436+
> Keep being the life of the party because you are Party Pat!
437+
>
438+
> Be like wind, be fast, dance and don't get caught!
439+
440+
_Discussions:
441+
[/r/rust_gamedev](https://reddit.com/r/rust_gamedev/comments/hq0ecp/gmtk_submission_dont_stop)_
442+
443+
[dont-stop]: https://superahtoms.itch.io/dont-stop
444+
[gmtk2020]: https://itch.io/jam/gmtk-2020
445+
446+
### [shotcaller]
447+
448+
[shotcaller] is a WIP quick (~7mins) ASCII-rendered RTS/MOBA game.
449+
450+
> In the way "MOBA" games such as DOTA2 or LoL are usually played,
451+
> the captain of the team is the default shotcaller.
452+
>
453+
> > The shotcaller needs to be unbiased and not have tunnel vision.
454+
> > You need to be able to think in the future and tell
455+
> > what would happen if you did this or that.
456+
> > This becomes crucial when deciding to base-race or teleport back to defend.
457+
> > ~reddit-user
458+
>
459+
> Everyone on the team can play the part of Shotcaller on occasion.
460+
> The act of shotcalling is not typically the most prevalent activity of any player,
461+
> even for a captain — after all, they also need to play their hero.
462+
>
463+
> But in this game, all you do is shotcalling and big-picture strategizing.
464+
> The game plays as if you were controlling the 6th-person-in-the-booth “coach” player,
465+
> and your team (of AI-played bots) actually follows
466+
> your instructions to the letter, within their designed constraints.
467+
468+
The game is in an early stage of development,
469+
[check out the design document][shotcaller-gdd] for details and plans.
470+
471+
[shotcaller]: https://github.com/amethyst/shotcaller
472+
[shotcaller-gdd]: https://www.notion.so/Shotcaller-7374d2b2819c42ccb40f01dc7089d419
473+
395474
### [On FPS Game Progress \#2][on-fps-game-2]
396475

397476
[![fps-game-screenshot](fps-game-2.jpeg)][on-fps-game-2-youtube]
@@ -411,6 +490,26 @@ particles.
411490
[on-fps-game-2]: http://atilkockar.com/on-fps-game-progress-2/
412491
[@pingFromHeaven]: https://twitter.com/pingFromHeaven
413492

493+
### [Zemeroth][zemeroth]
494+
495+
![new agent info panel](zemeroth.jpeg)
496+
497+
[Zemeroth][zemeroth] by [@ozkriff] is a minimalistic 2D turn-based tactical game.
498+
499+
Some of the recent updates:
500+
501+
- The game got a new development roadmap: ["Final Push"][zemeroth-final-push].
502+
- UI updates: [widget stretching][zemeroth-stretch] and [more informative "dots"][zemeroth-dots].
503+
- A few actions [got additional effects][zemeroth-flare].
504+
- The work on adding sounds has begun.
505+
506+
[zemeroth]: https://github.com/ozkriff/zemeroth
507+
[@ozkriff]: https://twitter.com/ozkriff
508+
[zemeroth-final-push]: https://twitter.com/ozkriff/status/1280874966855176199
509+
[zemeroth-stretch]: https://twitter.com/ozkriff/status/1284154997190594560
510+
[zemeroth-dots]: https://twitter.com/ozkriff/status/1284418956296626176
511+
[zemeroth-flare]: https://twitter.com/ozkriff/status/1282051985907298306
512+
414513
### [Veloren][veloren]
415514

416515
![Sunrise](veloren-sunrise.gif)
73.4 KB
Loading
104 KB
Loading

0 commit comments

Comments
0 (0)
Morty Proxy This is a proxified and sanitized view of the page, visit original site.