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Newsletter 11: garden, z2g, boundless, type, blub (rust-gamedev#198)
* Newsletter 11: garden, z2g, boundless, type, blub * Newsletter 11: Garden: Dots * Newsletter 11: rs-type: Fix typo Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com> Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com>
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‎content/posts/newsletter-011/index.md

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@@ -198,6 +198,21 @@ and on [the YouTube channel][cba-youtube].
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[cba-youtube-normals]: https://youtu.be/r5BAe03MRZo
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[@CrateAttack]: https://twitter.com/CrateAttack
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### [Garden]: June Devlog
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![screenshot: concrete & trees](garden.jpeg)
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[Garden][garden] is an upcoming game centered around growing realistic plants.
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Some of the updates from [the June devlog][garden-devlog]:
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- Soil collision detection & changes to the soil column generation.
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- Plant sim & terrain updates happen at different times & separately.
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- Proper Global Illumination research.
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- Automatic in-game texture reloading.
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[garden]: https://epcc.itch.io/garden
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[garden-devlog]: https://cyberplant.xyz/posts/june
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### [Veloren][veloren]
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![Animation improvements](veloren-wolf.gif)
@@ -269,6 +284,44 @@ Also, check out [a talk about open source and Veloren][veloren-talk]:
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[veloren-docs]: https://docs.veloren.net/veloren_voxygen/index.html
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[veloren-talk]: https://youtube.com/watch?v=aS26sqT09Pw
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### [Zero to Game][zerotoga.me]
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![ships with greater thrust explode](zerotogame-destruction.gif)
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^ _The initial destruction prototype applied across different thrust levels_
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[Zero to Game][zerotoga.me] is a project that documents
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the creation of an independent space game from zero.
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> My plan for this website is to narrate my independent development
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> of a computer game in the Rust programming language.
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> I've never done this before, and so I hope to be able to show you
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> the progression right from zero all the way up to a game.
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>
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> - Zero game programming experience.
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> - Zero experience in the Rust programming language.
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> - Zero experience making assets, images, sounds, models, etcetera.
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Currently published posts:
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- [\#1 "Finding Zero"](https://zerotoga.me/dev/findingzero)
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\- where the game development journey is beginning.
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- [\#2 "Inspiring Design"](https://zerotoga.me/dev/inspiringdesign)
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\- how Factorio, Screeps, and Space Station 13 are inspiring the game's design.
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- [\#3 "Picking Technology"](https://zerotoga.me/dev/pickingtechnology)
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\- researching a technology path for the game project to start out on.
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- [\#4 "Leading Design Challenges"](https://zerotoga.me/dev/leadingdesignchallenges)
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\- the spacetime issues with combining gameplay inside and outside of spaceships.
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- [\#5 "Fast Spaceship Physics"](https://zerotoga.me/dev/fastspaceshipphysics)
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\- prototyping a spaceship physics simulation aimed at speed.
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- [\#6 "Physical Destruction"](https://zerotoga.me/dev/physicaldestruction)
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\- the structure and implementation of a spaceship destruction prototype.
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- [\#7 "Rendering in Rust"](https://zerotoga.me/dev/renderinginrust)
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\- working through from tutorial code to meet the needs
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of the game's first Rust scene render.
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[zerotoga.me]: https://zerotoga.me
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### [Pont][pont-online]
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![Screenshot of the Pont board game](pont_screenshot.png)
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[animal-chess-wiki]: https://en.wikipedia.org/wiki/Jungle_(board_game)
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[animal-chess-pieces]: http://ancientchess.com/graphics-rules/dou_shou_qi_jungle_game-pieces-values.jpg
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### [rs-type]
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![screenshot: planets and words](rs-type.png)
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[rs-type] is a WIP typing game
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inspired by [zty.pe](https://zty.pe/).
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It can load [KTouch courses](https://github.com/KDE/ktouch/tree/master/data/courses)
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and also has a built-in basic vector drawing tool for painting backgrounds.
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[rs-type]: https://github.com/akiross/rs-type
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### [Guacamole Runner][guacamole]
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![gif](guacamole.gif)
@@ -391,6 +455,19 @@ documenting the process making this project.
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[wooting_snake-video]: https://youtu.be/OhhscXz-60g
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[TanTan]: https://twitter.com/Tantan22430802
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### [boundless]
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![terrain, bg trees, and a character](boundless.jpeg)
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[Anthony Brigante][abrigante] started working on a 2D sandbox game.
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Two devlogs were released this month:
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- ["Hello, Rust"](https://abrigante.com/post/2020/06/04/Hello-Rust.html)
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- ["From Sandbox to Production - Rendering"](https://abrigante.com/post/2020/06/08/From-Sandbox-To-Production-Rendering.html)
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[boundless]: https://github.com/abrigante1/boundless/tree/production
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[abrigante]: https://abrigante.com/
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### [Weegames][weegames-itch]
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[![Weegames](weegames.jpg)][weegames-video]
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[weegames-repository]: https://github.com/yeahross0/weegames
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[weegames-video]: https://youtube.com/watch?v=A_GqhZ_7EIw
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### [blub]
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![Fluid demo](blub-fluid.gif)
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[blub] is a WIP 3D fluid simulation playground build with wgpu-rs and imgui-rs.
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It focuses primarily on hybrid approaches lagrangian/eularian approaches
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(PIC/FLIP/APIC..). Check the project's README for more details.
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[blub]: https://github.com/wumpf/blub
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## Learning Material Updates
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### [Hypervis: 4D Physics Visualization][ldn-talk]
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