Tags: beyondatech/UnityMeshSimplifier
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chore(release): 3.0.1 [skip ci] ## [3.0.1](Whinarn/UnityMeshSimplifier@v3.0.0...v3.0.1) (2021-06-25) ### Bug Fixes * support Unity 2021 ([2f2eb3b](Whinarn@2f2eb3b))
chore(release): 3.0.0 [skip ci] # [3.0.0](Whinarn/UnityMeshSimplifier@v2.3.6...v3.0.0) (2021-03-27) ### Bug Fixes * **lods:** prevent empty mesh names ([ec6cf87](Whinarn@ec6cf87)) * **simplifier:** obsolete properties that moved to options struct ([84664d1](Whinarn@84664d1)) * **simplifier:** options for uv component count ([7f7b773](Whinarn@7f7b773)) * **simplifier:** removed obsolete properties ([24ccc56](Whinarn@24ccc56)) ### Features * **lods:** save assets path is now less restricted ([380bda9](Whinarn@380bda9)) * **package:** bump minimum required version of Unity to 2018.1 ([8f37f81](Whinarn@8f37f81)) * **simplifier:** set manual uv component count ([9795860](Whinarn@9795860)) ### BREAKING CHANGES * **simplifier:** removed obsolete properties * **lods:** save assets paths are now related to Assets/ rather than Assets/UMS_LODS/
chore(release): 2.3.6 [skip ci] ## [2.3.6](Whinarn/UnityMeshSimplifier@v2.3.5...v2.3.6) (2020-11-20) ### Bug Fixes * **simplifier:** prevent near zero denominator ([469272a](Whinarn@469272a))
chore(release): 2.3.5 [skip ci] ## [2.3.5](Whinarn/UnityMeshSimplifier@v2.3.4...v2.3.5) (2020-10-10) ### Bug Fixes * **lod-generator-helper:** mark scene as dirty ([7554f8e](Whinarn@7554f8e)) * **unity:** increase support for unity 2020 ([7a28614](Whinarn@7a28614))
chore(release): 2.3.4 [skip ci] ## [2.3.4](Whinarn/UnityMeshSimplifier@v2.3.3...v2.3.4) (2020-08-25) ### Bug Fixes * **tests:** compile errors on 2018.4.26f1 ([Whinarn#38](Whinarn#38)) ([91b5ad7](Whinarn@91b5ad7))
chore(release): 2.3.3 [skip ci] ## [2.3.3](Whinarn/UnityMeshSimplifier@v2.3.2...v2.3.3) (2020-05-01) ### Bug Fixes * **mesh:** bug related to degenerated triangle when using smart linking ([e9d5def](Whinarn@e9d5def))
chore(release): 2.3.2 [skip ci] ## [2.3.2](Whinarn/UnityMeshSimplifier@v2.3.1...v2.3.2) (2020-04-30) ### Bug Fixes * **meshutils:** GetUsedUVComponents should now be able to return zero ([af60914](Whinarn@af60914))
chore(release): 2.3.1 [skip ci] ## [2.3.1](Whinarn/UnityMeshSimplifier@v2.3.0...v2.3.1) (2020-04-14) ### Reverts * temporarily allow refactor commits to trigger a release ([fd8d697](Whinarn@fd8d697))
chore(release): 2.3.0 [skip ci] # [2.3.0](Whinarn/UnityMeshSimplifier@v2.2.0...v2.3.0) (2020-04-14)
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