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Newsletter 11: Tetra (rust-gamedev#178)
* Newsletter 11: Tetra * Newsletter 11: Tetra: Style tweaks Co-authored-by: Andrey Lesnikov <ozkriff@gmail.com>
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‎content/posts/newsletter-011/index.md

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@@ -97,6 +97,24 @@ written with the framework on platforms without threading - notably, web.
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[`hecs`]: https://crates.io/crates/hecs
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[Rayon]: https://crates.io/crates/rayon
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### [Tetra 0.4][tetra-040]
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[Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month,
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[version 0.4][tetra-040] was released, featuring:
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- A rework of the text rendering API, which improves performance and fixes a
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number of long-standing bugs
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- Functions for capturing the player's mouse
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- Various tweaks and bug fixes under the hood
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Also, [a new guide has been added to Tetra's website][tetra-dist], listing some
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things to consider when distributing your game to the public. This guide is
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still a work in progress, so contributions are welcomed!
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[tetra]: https://github.com/17cupsofcoffee/tetra
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[tetra-040]: https://twitter.com/17cupsofcoffee/status/1275778769077317637
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[tetra-dist]: https://tetra.seventeencups.net/distributing/
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->

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