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Commit f913df4

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Newsletter 10: Life and eyes (rust-gamedev#165)
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‎content/posts/newsletter-010/index.md

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@@ -439,6 +439,45 @@ and Q3-style character controller logic.
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[on-fps-game-1]: http://atilkockar.com/on-fps-game-progress-1
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[on-fps-game-video]: https://youtube.com/watch?v=TvgWOEnlXw4
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### [Life][life]
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![screenshot with a simple level](life.png)
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["Life"][life] by [@datoh]
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is a WIP puzzle game written using Tetra.
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Though still a prototype, the game has a bunch of playable levels
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and a [level editor][life-level-editor].
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The development process is streamed at [twitch.tv/datoh].
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[life-level-editor]: https://twitter.com/datoh/status/1264574784769318915
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[twitch.tv/datoh]: https://twitch.tv/datoh
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[life]: https://datoh.itch.io/life
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[@datoh]: https://twitter.com/datoh
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### [Mind's Eye][minds-eye]
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![Level 2: Triangle Tango](minds_eye.gif)
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[Mind's Eye][minds-eye] by Michael Stott is a WIP experimental
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Sokoban-esque puzzle game developed using Rust and SDL2.
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The objective is to move the colored blocks into the line of sight
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of a matching eye.
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[minds-eye]: https://github.com/MichaelStott/Minds-Eye
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## [vkeyes-demo-rs]
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![Video demo](vkeyes.gif)
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[vkeyes-demo-rs] by [Fun Maker] is a simple OpenVR+Vulkano demo with a twist:
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you can rotate your eyes separately with analog sticks.
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Also, the demo features asynchronous model/texture loading from .obj,
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.png, and OpenVR and uses dedicated queue for data transfer if available.
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[vkeyes-demo-rs]: https://github.com/funmaker/vkeyes-demo-rs
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[Fun Maker]: https://twitter.com/FunMaker39
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## Learning Material Updates
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### Rust Sokoban Tutorial

‎content/posts/newsletter-010/life.png

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