Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings

Commit f1d38e4

Browse filesBrowse files
authored
Newsletter 10: Garden, orb.farm, Stellary, FPS (rust-gamedev#158)
* Newsletter 10: Garden, orb.farm, Stellary, FPS * Newsletter 10: orb.farm: png -> jpeg
1 parent cfbc57b commit f1d38e4
Copy full SHA for f1d38e4

File tree

5 files changed

+93
-0
lines changed
Filter options

5 files changed

+93
-0
lines changed
922 KB
Loading

‎content/posts/newsletter-010/index.md

Copy file name to clipboardExpand all lines: content/posts/newsletter-010/index.md
+93Lines changed: 93 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -195,6 +195,28 @@ with highlights also published on [YouTube][sailing-youtube].
195195
[sailing-twitch]: https://twitch.tv/kunosstefano
196196
[sailing-youtube]: https://youtube.com/channel/UC7n_g2xDySrmKRaf41rSwlg
197197

198+
### [Garden]: May Devlog
199+
200+
![screenshot: buildings & trees](garden.jpg)
201+
202+
[Garden][garden] is an upcoming game centered around growing realistic plants.
203+
204+
[May][garden-devlog] devlog were posted.
205+
Some of the updates:
206+
207+
- The core logic of the plant simulation was rewritten,
208+
allowing for a broader variety of (more adaptable) plants,
209+
with a broader difference in tree growth behavior across different species.
210+
- A WIP [point-cloud drawing tool]([garden-kaleidoscope]) (currently named Kaleidoscope)
211+
for creating some parts of the game world.
212+
- Optimizations: such as reducing the number of objects to be drawn by 90%
213+
(mostly via frustum culling).
214+
- Anti-aliasing, new leaves, and textures.
215+
216+
[garden]: https://epcc.itch.io/garden
217+
[garden-devlog]: https://cyberplant.xyz/posts/may
218+
[garden-kaleidoscope]: https://twitter.com/logicsoup/status/1259953969427873799
219+
198220
### [Sandbox]
199221

200222
[![Sandbox gameplay demo](sandbox.jpeg)](https://streamable.com/0bhbol#)
@@ -230,6 +252,45 @@ Got any ideas? Leave an [issue on github][Sandbox], or add it yourself!
230252

231253
[Sandbox]: https://github.com/JMS55/sandbox
232254

255+
### [orb.farm]
256+
257+
![an example of a living ecosystem](orb_farm.jpeg)
258+
259+
[orb.farm] is a virtual ecosystem where different species of creature can live,
260+
grow and die as part of a self-contained food chain.
261+
Made by by [Max Bittker] ([sandspiel's author][about-sandspiel]).
262+
263+
Element types:
264+
265+
- Inert: Clear, Water, Glass, Sand, Stone, Wood
266+
- Autotrophs
267+
- Algae: Photosynthesizes sunlight & carbon dioxide to produce nutrients and oxygen.
268+
Life of the party!
269+
- Grass: Grows into eel grass, which is a source of food and oxygen.
270+
Needs to pull nitrogen from sand in order to grow.
271+
- Daphnia (herbivore): Also know as water fleas, these freshwater zooplankton
272+
are a key species in the ecosystem.
273+
They feed on algae, and lay eggs which can lay dormant for a long time!
274+
More active at night.
275+
- Carnivores
276+
- Fish: They feed mostly on daphnia but will also eat on the biofilm
277+
that grows on plants. I can't tell what they're thinking.
278+
- Goldfish: Loyal but simple minded. Breathes oxygen
279+
- Decomposers
280+
- Bacteria: Aerobically breaks down waste into nitrogen.
281+
Decomposers are very important parts to a functioning ecosystem.
282+
Blows bubbles when happy.
283+
284+
[The source code is available here.][orb-farm-src]
285+
286+
_Discussions:
287+
[/r/rust](https://reddit.com/r/rust/comments/gm4whz/orbfarm_a_virtual_aquatic_ecosystem_implemented)_
288+
289+
[orb.farm]: https://orb.farm
290+
[orb-farm-src]: https://github.com/MaxBittker/orb.farm
291+
[Max Bittker]: https://maxbittker.com
292+
[about-sandspiel]: https://maxbittker.com/making-sandspiel
293+
233294
### For The Quest
234295

235296
![For The Quest screenshot](forthequest.jpg)
@@ -295,6 +356,27 @@ of the game's physics engine.
295356
[tokio]: https://tokio.rs
296357
[miniquad]: https://github.com/not-fl3/miniquad/
297358

359+
### [Stellary][stellary]
360+
361+
![Game's logo](stellary.jpeg)
362+
363+
[Stellary][stellary] by [Coffé Junk Studio][coffe] is a fast-paced multiplayer
364+
artillery game that promises exciting battles and real-time gravity physics.
365+
366+
> Your goal is to "defend" your planet by destroying the enemy’s planet.
367+
> Be careful, though, your missiles don't always fly straight.
368+
> Be sure to take into account the gravity of planets, the sun,
369+
> and other celestial bodies!
370+
> Try out different tactics, e.g. sling shoting missiles around the sun,
371+
> spaming them, or lining up sniper shots!
372+
373+
The game is made using the studio's "Sphere Engine"
374+
that is being implemented using Rust and Vulkan.
375+
376+
[stellary]: https://coffejunkstudio.itch.io/stellary
377+
[stellary-trailer]: https://youtube.com/watch?v=1eVU4Pelp4g
378+
[coffe]: https://twitter.com/CoffeJunkStudio
379+
298380
### Dig Escape
299381

300382
![Dig Escape](digescape.png)
@@ -345,6 +427,17 @@ Full devlogs:
345427

346428
[akigi]: https://akigi.com
347429

430+
### [On FPS Game Progress \#1][on-fps-game-1]
431+
432+
[![Video demo of the current progress](on-fps.jpeg)][on-fps-game-video]
433+
434+
[Atil Kockar posted the first devlog about their experience][on-fps-game-1]
435+
of writing an FPS game using Rust, SDL, and OpenGL.
436+
At the moment, the game features loading .obj files, drawing simple UI,
437+
and Q3-style character controller logic.
438+
439+
[on-fps-game-1]: http://atilkockar.com/on-fps-game-progress-1
440+
[on-fps-game-video]: https://youtube.com/watch?v=TvgWOEnlXw4
348441
## Learning Material Updates
349442

350443
### Rust Sokoban Tutorial
100 KB
Loading
157 KB
Loading
70.8 KB
Loading

0 commit comments

Comments
0 (0)
Morty Proxy This is a proxified and sanitized view of the page, visit original site.