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Commit c19f13a

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Louis Vignier
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N44: bevy_text_mode (rust-gamedev#1318)
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‎content/news/044/index.md

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@@ -76,6 +76,25 @@ If needed, a section can be split into subsections with a "------" delimiter.
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## Library Updates
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### [`bevy_text_mode`]
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![Screenshot of 1-bit sprites drawn using bevy_text_mode.](bevy_text_mode.png)
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[`bevy_text_mode`] ([GitHub][bevy_text_mode-src]) by [yopox] is a Bevy plugin which
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makes it possible to set the background and the foreground color of a texture atlas
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sprite (built-in Bevy sprites only have a tint property).
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This plugin is convenient when using 1-bit tilesets such as [MRMOTEXT].
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The 0.1 release adds a `TextModeTextureAtlasSprite` component with
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configurable background, foreground, x/y flip and opacity.
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_Discussion: [Mastodon](https://mstdn.social/@yopox/110010264001721310)_
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[`bevy_text_mode`]: https://crates.io/crates/bevy_text_mode
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[bevy_text_mode-src]: https://github.com/yopox/bevy_text_mode
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[yopox]: https://github.com/yopox
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[MRMOTEXT]: https://mrmotarius.itch.io/mrmotext
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->

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