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Commit b66c921

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vallentinozkriff
andauthored
Newsletter 10: NodeFX (rust-gamedev#154)
* Added NodeFX to newsletter 10 * Limited line length * Newsletter 10: NodeFX: fmt tweak Co-authored-by: Andrey Lesnikov <ozkriff@gmail.com>
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‎content/posts/newsletter-010/index.md

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@@ -290,6 +290,31 @@ You can follow along for updates and release progress [here][updates].
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## Library & Tooling Updates
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### NodeFX
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[![NodeFX](nodefx.png)][NodeFXTweet]
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^ _Click the image to see the animated version_
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Project "NodeFX" by [Christian Vallentin (@MrVallentin)][@MrVallentin]
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is an unnamed node-based tool for creating GLSL shaders in real-time,
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entirely written in Rust.
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Some highlighted features and plans are:
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- The majority of nodes have real-time previews
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- Extensive library of nodes, from math and logic to gradients, transitions,
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and animations
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- Support is currently limited to exporting GLSL shaders, but more languages
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and formats are planned
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- The tool will be released for free, as soon as it's ready
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The project is currently closed source and early in development.
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More information can be found on [Twitter][@MrVallentin].
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[@MrVallentin]: https://twitter.com/MrVallentin
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[NodeFXTweet]: https://twitter.com/MrVallentin/status/1256805858022998016
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### [Goods]
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Asset management library that aims to be easy to use, flexible, extensible
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