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Commit 9ab4f12

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N45: Other games (rust-gamedev#1372)
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@@ -182,6 +182,116 @@ Also, Way of Rhea was part of the [Steam Puzzle Fest][wor-puzzle-fest]!
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[wor-mail]: https://anthropicstudios.com/newsletter/signup/tech
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[wor-puzzle-fest]: https://store.steampowered.com/category/puzzle_matching
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### [l1t]
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![game title in ascii art as a game's level](l1t.png)
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[l1t] by [@alex-laycalvert] is a WIP terminal game about
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shooting lasers and lighting statues to solve puzzles.
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In each level, you have to configure mirrors, lasers, and other items
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to light up all the statues while avoiding any mishaps like shooting
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yourself with a laser beam.
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There's only 4 core levels right now but in addition to adding more
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the developer is working on a repository system where web servers
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can host level files and users can subscribe to them.
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_Discussions: [/r/rust](https://reddit.com/r/rust/comments/12yzet7/l1t)_
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[l1t]: https://github.com/alex-laycalvert/l1t
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[@alex-laycalvert]: https://aldevelop.com
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### [Maginet]
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![new menu screenshot](maginet.png)
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[Maginet] by [Evrim] is a fast-paced turn-based strategy game
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with local/versus-ai/online play on PC/mobile
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where two guilds of mages battle each other.
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[This month's updates][maginet-log] include:
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- New mage and board sprites from [@MrmoTarius].
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- New main menu that brings the ability to switch between loadout modes.
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- Better AI heuristics for evaluating the board.
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- Better health UI.
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The developers are looking for feedback from testers.
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[Evrim]: https://twitter.com/evrimzone
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[Maginet]: https://evrimzone.itch.io/maginet
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[@MrmoTarius]: https://twitter.com/MrmoTarius
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[maginet-log]: https://evrimzone.itch.io/maginet/devlog/519667/grand-ceremony-for-the-beta
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### [Idu][idu-itch]
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![tree branches on top of water](idu.jpeg)
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[Idu][idu-itch] ([Discord][idu_discord]) is a strategic sandbox game about growing
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plants that wish to reclaim nature, developed by [Elina Shakhnovich][eli_mastodon]
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and [Johann Tael][johann_mastodon] featuring a bespoke Vulkan-based engine in Rust.
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This month [a new demo was released][idu-new-demo]:
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- New inventory and interaction system.
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- Office file cabinets for keeping things tidy.
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- Converters convert signals from nearby flowers into colorful blocks.
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[idu_discord]: https://discord.gg/MeGauteMj3
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[eli_mastodon]: https://mastodon.gamedev.place/@eli
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[johann_mastodon]: https://mastodon.gamedev.place/@johann
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[idu-itch]: https://epcc.itch.io/idu
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[idu-new-demo]: https://epcc.itch.io/idu/devlog/513652/demo-version-10-flower-tuned-antennas
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### [Tiny Glade]
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![three small windows are merged into one bigger one](tglade.gif)
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_Demo of the gothic windows system_
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[Tiny Glade] ([Twitter][tglade-twi], [Youtube][tglade-yt]) is a small relaxing game
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about doodling castles.
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[This month's updates][tglade-post] include:
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- More brick colors.
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- New gothic windows style.
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- Ability to merge windows together into a bigger one.
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- New arch algorithm that works better for rough terrain.
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- The project's beta testing should start this summer
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and the release should happen somewhere in 2024.
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[Tiny Glade]: https://store.steampowered.com/app/2198150/Tiny_Glade
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[tglade-twi]: https://twitter.com/PounceLight
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[tglade-yt]: https://youtube.com/@pouncelight
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[tglade-post]: https://store.steampowered.com/news/app/2198150?emclan=103582791472800070&emgid=3682298662732600151
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### [Hydrofoil Generation][hgs]
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![NYX awards banners on top from a screenshot from the game](hydrof.jpg)
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[Hydrofoil Generation][hgs]
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([Steam][hgs_steam], [Facebook][hgs_facebook], [Discord][hgs_discord])
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is a realistic sailing/foiling inshore simulator in development for PC/Steam
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that puts you in the driving seat of modern competitive sailing
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that is available in Early Access on Steam.
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[This month's updates][hgs_allnews] include:
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- A brand new location to test your hydrofoil skills: [Bermuda][hgs_video].
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- An improved protocol for line crossing detection is now implemented,
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which means that Hydrofoil Generation is now even more fair and accurate.
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- Also, [the game won][hgs_award] two Silver awards for the PC Game:
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Racing and Simulation category.
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[hgs]: https://hydrofoil-generation.com
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[hgs_facebook]: https://facebook.com/HydrofoilGenerationSailing/
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[hgs_discord]: https://discord.gg/DtKgt2duAy/
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[hgs_steam]: https://store.steampowered.com/app/1448820/Hydrofoil_Generation
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[hgs_award]: https://store.steampowered.com/news/app/1448820/view/3723957592121893508
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[hgs_allnews]: https://steamcommunity.com/app/1448820/allnews
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[hgs_video]: https://youtube.com/watch?v=qUggXlUfflY
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## Engine Updates
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### [Ambient][ambient-github]
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<!-- One-liners for plan items that haven't got their own sections. -->
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- Other game updates:
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- [Combine&Conquer v0.5.2][cnc-052] brings
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significant graphical improvements.
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- exocave - an FPS about exploring a subterranean world -
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[got a grappling hook][exocave] to ease the movement through caverns and chasms.
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- [Railroad Scheduler] is a game about planning routes and schedule
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for a set of trains.
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- [Stellar Cortex's first devlog is out][s-cortex-log]:
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it talks about foundational systems that should allow space based commerce.
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- [Logic RPG][lrpg] got two vlogs: [about CI and docs][lrpg-1] and
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[post processing, 3D conversions, and physics][lrpg-2].
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- [Elttob released a couple vlogs][stockholm] about their voxel game Stockholm.
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- [Digital Extinction's recent updates][de] include unit manufacturing,
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shadows, and multiplayer.
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[cnc-052]: https://buckmartin.de/combine-and-conquer/2023-04-05-v0.5.2.html
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[exocave]: https://cragwind.itch.io/exocave/devlog/516142/grappling-hook
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[Railroad Scheduler]: https://coffejunkstudio.itch.io/railroad-scheduler
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[s-cortex-log]: https://bentley.codes/stellar-cortex/foundations-of-a-space-based-economy
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[lrpg]: https://logicprojects.itch.io/logic-rpg
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[lrpg-1]: https://youtube.com/watch?v=a9LZYozNChg
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[lrpg-2]: https://youtube.com/watch?v=SmqQ_Is9QX8
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[stockholm]: https://youtube.com/playlist?list=PLsFMLV-H_GYt8KzbJnzrapNkUNtRcBB2n
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[de]: https://mgn.cz/blog
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## Discussions
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<!-- Links to handpicked reddit/twitter/urlo/etc threads that provide
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