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N44: Cargo Space (rust-gamedev#1334)
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‎content/news/044/index.md

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@@ -358,6 +358,36 @@ _Discussions: [Twitter]_
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[Bevy]: https://bevyengine.org/
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[Nilay Savant]: https://twitter.com/nilay_savant
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### Cargo Space
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![Screenshot of Cargo Space's friends list context menu: "invite to lobby" is highlighted](cargo-space-invite.png)
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[Cargo Space] ([Discord][cargospace_discord]) by
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[@johanhelsing][johanhelsing_mastodon] is a co-op 2d space game where you build
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a ship and fly it through space looking for new parts, fighting pirates and the
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environment.
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This month's development was all about lobbies, chat and integrating with Steam.
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This spawned a couple of new micro-crates.
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[bevy_crossbeam_event] lets you spawn Bevy events by
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sending to a crossbeam channel, which is convenient with callbacks which require
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move semantics, such as those in `bevy-steamworks`.
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[steam_dev_launcher] is a cross-platform binary crate all
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about dev-friendly ways launching your game through Steam. That is: without
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losing logs, panic traces, and optionally using a custom binary or setting extra
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environment variables (launch from `/target/debug/your_game`).
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Read more about all this in [this month's devlog entry][cargospace_devlog_6].
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[Cargo Space]: https://helsing.studio/cargospace
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[cargospace_devlog_6]: https://johanhelsing.studio/posts/cargo-space-devlog-5
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[cargospace_discord]: https://discord.gg/ye9UDNvqQD
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[johanhelsing_mastodon]: https://mastodon.social/@johanhelsing
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[bevy_crossbeam_event]: https://github.com/johanhelsing/bevy_crossbeam_event
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[steam_dev_launcher]: https://github.com/johanhelsing/steam_dev_launcher
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## Engine Updates
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### hotline

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