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Changelog

0.0.7

  • Use more appropriate ext for vines color palette file.
  • Improve on_dig callback by removing string fiddeling.
  • Touchup the very wrong vine texture.

0.0.6

  • Fix incorrect AI generated translations.
  • Fix a small texture artifact at bottom of vines.

0.0.5

  • Place media license in LICENSE.txt.
  • Format code with stylua.

0.0.4

  • Fix spawning on mapgen again and try and improve it.
  • Format code and fix luacheck errors.

0.0.3

  • Updated project description in README.
  • Added automated spawn check (check.lua) for vines.
  • Refactored code to use shared helpers:
    • wallmounted_to_facedir.lua
    • register_decoration.lua
  • Switched to custom register_decoration with on_position callback and simplified spawn so check can be removed because offset is good enough.
  • Cleaned up unused variables and code paths
  • Added luanti_check as optional dependency
  • Updated screenshot

0.0.2

  • Subtle visual tweaks to vine tiles and nodebox for improved aesthetics.

0.0.1

  • Added automatic migration for legacy vine nodes and inventory items to new _v2 node variants.
  • Used helper from luanti_utils (extend_group, migrate_node, migrate_inventory).
  • Added new vine growth system supporting sideways and downward growth with directional logic.
  • Added metadata tracking between parent and child vine nodes to improve cleanup and structural consistency.
  • Added internationalization using .po files with new languages.
  • Added .pot translation template for translators.
  • Added placement logic that determines vine orientation from player placement direction for facedir.
  • Ported mod API usage from minetest.* to core.*.
  • Increased average length of standard vines.
  • Updated rope nodes with waving animation and minor logic improvements.
  • Updated Luacheck configuration to support core, vector, luanti_utils, and table.copy.
  • Replaced spawn_on_bottom / spawn_on_side with unified flags (all_floors, all_ceilings).
  • Removed old unused module files.
  • Removed old translation format (.tr files and template).
  • Improved vine destruction handling to maintain proper vine ends.
  • Improved dig logic to break entire vine chains cleanly.
  • Added required dependency on luanti_utils.

0.0.0

  • Rope block for spawning rope that slowly drops into the deep.
  • Vines are climbable and slowly grow downward.
  • Shears that allow the faster collecting of vines.
  • Spawns vines on jungletree leaves.
  • Roots on the bottom of dirt and dirt with grass nodes.
  • Spawns vines on trees located in swampy area.
  • Jungle vines that spawn on the side of jungletrees
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