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Commit 7853432

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N43: Open Combat (rust-gamedev#1296)
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‎content/news/043/index.md

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@@ -111,6 +111,38 @@ been published on the [project page][tunnet-itch].
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[tunnet-steam]: https://store.steampowered.com/app/2286390/Tunnet
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[puzzled_squid]: https://puzzledsquid.xyz
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### [Open Combat][OpenCombat_website]
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![Debug window: terrain tiles, units, and paths](open_combat.png)
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_Game now includes live debug window_
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Open Combat ([Website][OpenCombat_website], [GitHub][OpenCombat_github],
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[Discord][OpenCombat_discord]) is a real time tactical game
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which takes place during the 2nd World War.
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Some major changes this month :
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- A live debug window has been introduced (using [egui][egui_github]
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and its [ggegui][ggegui_github] integration). It allows to live-modify and
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adjust the gameplay of the running game.
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- A big source code split has been done (see [the merge request][OpenCombat_split_mr])
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which separated the game logic and GUI.
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It allows running the game logic as a standalone server
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and working on different game parts more easily.
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- Integration of [puffin][puffin_github] to inspect performances
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The developers are also working on high-definition infantry sprites integration
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and on a high-definition map (and are searching for graphic
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designer help!).
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[OpenCombat_website]: https://opencombat.bux.fr/
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[OpenCombat_github]: https://github.com/buxx/OpenCombat
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[OpenCombat_discord]: https://discord.gg/6P2vtFh2Px
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[OpenCombat_split_mr]: https://github.com/buxx/OpenCombat/pull/104
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[egui_github]: https://github.com/emilk/egui
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[ggegui_github]: https://github.com/NemuiSen/ggegui
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[puffin_github]: https://github.com/EmbarkStudios/puffin
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## Engine Updates
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### [godot-rust][gd-github]

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