Tags: ViveSoftware/ViveInputUtility-Unity
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Update to v1.20.2 * Changes - Add support for Unity 6 - Fix compile errors & warnnings - Add support for VIVE OpenXR Unity SDK - Now support hand tracking thru Unity XR Hand - Goto PackageManager > install "XR Hands" (com.unity.xr.hands) - Goto ProjectSettings > XR Plug-in Management > OpenXR > Enabled Interaction Profiles > add "VIVE XR Hand Interaction" - Goto ProjectSettings > XR Plug-in Management > OpenXR > OpenXR Feature Groups > enable "Hand Tracking Subsystem" - Tracked hand will identify as VRModuleDeviceModel.UnityXRHandRight/Left - Add support for latest Wave XR plugin - Fix selecting wrong left/right device in some cases - Add support for latest Oculus plugin - Fix tracked hand model not working * Bug Fix - Fix grabber(ColliderEventCaster) emitting incorrect button
Update to v1.20.1 * Changes - Add support for Unity 6 - Fix compile errors & warnnings - Add support for VIVE OpenXR Unity SDK - Now support hand tracking thru Unity XR Hand - Goto PackageManager > install "XR Hands" (com.unity.xr.hands) - Goto ProjectSettings > XR Plug-in Management > OpenXR > Enabled Interaction Profiles > add "VIVE XR Hand Interaction" - Goto ProjectSettings > XR Plug-in Management > OpenXR > OpenXR Feature Groups > enable "Hand Tracking Subsystem" - Tracked hand will identify as VRModuleDeviceModel.UnityXRHandRight/Left - Add support for latest Wave XR plugin - Fix selecting wrong left/right device in some cases - Add support for latest Oculus plugin - Fix tracked hand model not working * Bug Fix - Fix grabber(ColliderEventCaster) emitting incorrect button
Update to v1.20.0: * Changes - Add support for Unity 6 - Fix compile errors & warnnings - Add support for VIVE OpenXR Unity SDK - Now support hand tracking thru Unity XR Hand - Goto PackageManager > install "XR Hands" (com.unity.xr.hands) - Goto ProjectSettings > XR Plug-in Management > OpenXR > Enabled Interaction Profiles > add "VIVE XR Hand Interaction" - Goto ProjectSettings > XR Plug-in Management > OpenXR > OpenXR Feature Groups > enable "Hand Tracking Subsystem" - Tracked hand will identify as VRModuleDeviceModel.UnityXRHandRight/Left - Add support for latest Wave XR plugin - Fix selecting wrong left/right device in some cases - Add support for latest Oculus plugin - Fix tracked hand model not working
Update version code to v1.18.3 * Changes & Fixes - Fix unable to get controller button on OpenVR(SteamVR) platform - Seems latest Unity XR Plugin chages behaviour causes not actvating SteamVRv2Module correctly - Now recommanded settings button will show up in VIUSettings if there's ignored settings - Fix ViveColliderEventCaster button not working in some cases - Fix ControllerButton.BKeyTouch typo
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