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Commit 8d4d2dc

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Add wgpu news to n29 (rust-gamedev#892)
Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com>
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‎content/news/029/index.md

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@@ -152,6 +152,31 @@ use of assets_manager with ggez engine!
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[version 0.7]: https://github.com/a1phyr/assets_manager/releases/tag/0.7.0
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[ggez-assets_manager]: https://github.com/a1phyr/ggez-assets_manager/
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### [wgpu]-0.12 release
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![albedo pathtracer](wgpu-pathtracer.png)
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_experimental pathtracer on wgpu from @llamajestic_
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The team concluded 2021 with the release of wgpu-0.12 and naga-0.8.
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Details can be found on the [gfx-rs blog] and [wgpu reddit discussion].
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Lots of fixes are shipped alongside one much-awaited improvement:
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the error messages from validating shaders were finally made readable:
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```rust
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┌─ interpolate.wgsl:21:25
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21out.linear_centroid = vec2<f32>(64.0, 125.0, 1.0);
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^ naga::Expression [16]
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Entry point vert_main at Vertex is invalid:
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Expression [16] is invalid
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Composing expects 2 components but 3 were given
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```
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[wgpu]: https://github.com/gfx-rs/wgpu
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[gfx-rs blog]: https://gfx-rs.github.io/2021/12/25/this-year.html
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[wgpu reddit discussion]: https://www.reddit.com/r/rust_gamedev/comments/rjci2n/wgpu012_is_released/
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->

‎content/news/029/wgpu-pathtracer.png

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