Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings

Migrated to Unity 2017.3 and .NET 4.6 + Added generic methods + Refactoring#1

Open
aurelien-defossez wants to merge 2 commits intoUnityPatterns:masterUnityPatterns/AutoMotion:masterfrom
aurelien-defossez:masteraurelien-defossez/AutoMotion:masterCopy head branch name to clipboard
Open

Migrated to Unity 2017.3 and .NET 4.6 + Added generic methods + Refactoring#1
aurelien-defossez wants to merge 2 commits intoUnityPatterns:masterUnityPatterns/AutoMotion:masterfrom
aurelien-defossez:masteraurelien-defossez/AutoMotion:masterCopy head branch name to clipboard

Conversation

@aurelien-defossez
Copy link

Migrated the code to .NET 4.6 (do not forget to set the scripting runtime version to 4.6 in Project Settings > Player, because by default it's still in 3.5).

Migrated the demo project to Unity 2017.3.

Added generic Interpolate methods to interpolate float, Vector3 and Quaternion.
Refactored all transform methods to use these generic interpolation methods.
Improved some code.

Added generic Interpolate methods to interpolate float, Vector3 and Quaternion.
Refactored all transform methods to use these generic interpolation methods.
Improved some code.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

Comments

Close sidebar
Morty Proxy This is a proxified and sanitized view of the page, visit original site.