Scene hierarchy tree view example#7
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Scene hierarchy tree view example#7Antoine-Lassauzay wants to merge 2 commits intoUnity-Technologies:masterUnity-Technologies/UIElementsExamples:masterfrom Antoine-Lassauzay:masterAntoine-Lassauzay/UIElementsExamples:masterCopy head branch name to clipboard
Antoine-Lassauzay wants to merge 2 commits intoUnity-Technologies:masterUnity-Technologies/UIElementsExamples:masterfrom
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shantz
reviewed
Jul 4, 2017
| added.RegisterWatch(go, UpdateName); | ||
| UpdateChildren(added, go.transform); | ||
| added.RegisterWatch(go.transform, UpdateChildren); | ||
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As discussed, we need a lambda here because the delegate does not send the VE with it.
We should change all VisualElement delegates to send the 'this' as context.
shantz
reviewed
Jul 4, 2017
| { | ||
| if (data == null) | ||
| return; | ||
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could be multiple labels if we change the template.
shantz
reviewed
Jul 4, 2017
| void OnToggle(VisualContainer treeViewItem) | ||
| { | ||
| GameObject go = treeViewItem.data as GameObject; | ||
| Debug.Assert(go != null, "No GO attached to item!"); |
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Let's see how in the next PR we can have a ViewData service to store and retrieve that.
// Off the cuff?
var v = ViewDataStore.GetOrCreateDefault(key);
var v = ViewDataStore.Store(key, 5);
clusty
reviewed
Jul 6, 2017
| } | ||
| Toggle toggle = treeViewItem.Q<Toggle>(); | ||
| toggle.enabled = gos.Count > 0; | ||
| toggle.on = toggle.enabled && m_ExpandedGOs.Contains(transform.gameObject.GetInstanceID()); |
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Simple example of custom tree view for the scene hierarchy.
It uses UXML draft implementation in conjunction with UQuery.
Also benefits from some adjustments of DataWatch which is now available in all contexts.