Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings

Unity Component that can describes a physical camera's attributes.

License

Notifications You must be signed in to change notification settings

Unity-Technologies/Physical-Camera

Open more actions menu
 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

14 Commits
14 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Unity's Physical-Camera

Overview

  • A real world physical cameras model that can drive a standard Unity Camera object.

Objectives

  • Import and deliver proper lens/FOV/physical camera properties so Unity can be used in VFX and film pipelines.
  • Allow people from outside the game world like cinematographers to have a familiar interface.
  • Build the foundation for a proper cinematic camera component with appropriate connections to PostFX.

Usage

  • Import this package: USDForUnity.unitypackage
  • In the scene select the game object that the camera to link with the Physical Camera and add component "Camera/Physical Camera"

  • Alternatively, you can drag and drop an existing physical camera prefab onto a camera object.

Notes

  • Many of the fields, at the moment, have no impact in Unity itself.
  • Should work with Unity 5.6 and up.
  • Work in progress.
  • For the Physical-Camera to synch with a camera, it's needs to be explicitely linked throught it's "Associated Camera" property. This property is auto-set, when not set, to the first camera object that it find on it's parent game object.

License

MIT

About

Unity Component that can describes a physical camera's attributes.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C# 100.0%
Morty Proxy This is a proxified and sanitized view of the page, visit original site.