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@RemyUnity
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Add the follow test scene for transparent depth pre & post pass

image

It should cover all material and master node types that support this feature.

Each "test" is setup in this way :

  • Two meshes of overlaping quad, green is the tested material, red is a regular transparent
  • One opaque object going through them
  • The bottom quad is in the far depth of field blur zone, the middle one is in focus, and the top one is in the near blur zone
  • The Pre & Post quad are cut diagonaly (like the blue opaque object) with prepass only on the top/left half and postpass on the rest

Yamato: (Select your branch):
https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics/tree/HDRP%252Ftests%252Fpre-post-pass

Tests are running on yamato to generate reference images, don't merge yet.

As a bonus, texts are now ordered to be after post process, and I also added an arra placer utility
@RemyUnity RemyUnity added the HDRP label Jun 18, 2020
@sebastienlagarde sebastienlagarde marked this pull request as ready for review June 18, 2020 23:27
@sebastienlagarde
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Yamato is green

@sebastienlagarde sebastienlagarde merged commit 2c622a3 into HDRP/staging Jun 18, 2020
@sebastienlagarde sebastienlagarde deleted the HDRP/tests/pre-post-pass branch June 18, 2020 23:28
@RemyUnity RemyUnity mentioned this pull request Jun 19, 2020
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