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@skerys
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@skerys skerys commented Dec 9, 2021


Purpose of this PR

Backport of #6512


Testing status

tested the BuiltinGraphicsTest_Lighting project locally
PR Shadergraph + ShaderGraph_BuiltIn_Lighting in yamato

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github-actions bot commented Dec 9, 2021

Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed.
Link to Yamato: https://unity-ci.cds.internal.unity3d.com/project/902/
Search for your PR branch using the search bar at the top, then add the following segment(s) to the end of the URL (you may need multiple tabs depending on how many packages you change)

Shader Graph
/jobDefinition/.yamato%252Fall-shadergraph.yml%2523PR_ShaderGraph_trunk
Depending on your PR, you may also want
/jobDefinition/.yamato%252Fall-shadergraph_builtin_foundation.yml%2523PR_ShaderGraph_BuiltIn_Foundation_trunk
/jobDefinition/.yamato%252Fall-shadergraph_builtin_lighting.yml%2523PR_ShaderGraph_BuiltIn_Lighting_trunk

Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure.

@peterjohnlong
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Sorry I accidently added backport labels to the wrong PR, I removed them again. Sorry!

@skerys skerys marked this pull request as ready for review December 9, 2021 16:15
@skerys skerys requested a review from a team as a code owner December 9, 2021 16:15
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LGTM

@skerys
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skerys commented Dec 10, 2021

ShaderGraph on Linux_Vulkan_Standalone_mono_Linear, ShaderGraph on Win_DX11_Standalone_mono_Linear and VFX_URP on Win_DX11_playmode_mono_Linear are failing in 2022.1/staging too, all other tests passed

@sebastienlagarde sebastienlagarde merged commit 76bb39b into 2022.1/staging Dec 13, 2021
@sebastienlagarde sebastienlagarde deleted the 2022.1/shadergraph/builtin-world-space-view-dir-to-frag branch December 13, 2021 10:28
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