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@thomas-zeng
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@thomas-zeng thomas-zeng commented May 27, 2020

Purpose of this PR

Updated xr mirror view to use TryGetAdditionalCameraDataOrDefault.
XRSystem is using TryGetAdditionalCameraDataOrDefault already.
This change improves XR consistency in HDRP.

Testing status

Manual Tests

  • Local cube scene

Automated Tests

  • ABV

Links

Yamato: (Select your branch) https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics

Any test projects or documents to go with this to help reviewers?

Comments to reviewers

  • Made mirrorview logic code block to use TryGetAdditionalCameraDataOrDefault. This improves code consistency.
  • Should be a low risk PR

@sebastienlagarde sebastienlagarde merged commit 76917bf into master Jun 6, 2020
@sebastienlagarde sebastienlagarde deleted the hdrp-xr-improve-xrrendering branch June 6, 2020 00:34
sebastienlagarde added a commit that referenced this pull request Jun 12, 2020
* Handling 3dsMax's Simplified Physical Material import. (#569)

* [Skip CI] Virtual Texturing cache settings (#536)

* Hdrp/docs/volumetric lighting format fix (#628)

* Updated volumetric lighting and subsurface scattering docs

* Update Override-Diffusion-Profile.md

* Adds mention of fidelityfx-cas as requested by AMD (#629)

* * Updated XR mirrorview logic to use `TryGetAdditionalCameraDataOrDefault`. (#641)

* Update Light-Component.md (#682)

* Update HDRP-Camera.md (#706)

* Revert "[Skip CI] Virtual Texturing cache settings (#536)"

This reverts commit 9794586.

Co-authored-by: Thomasch-unity3d <30902625+Thomasch-unity3d@users.noreply.github.com>
Co-authored-by: NicoLeyman <49522355+NicoLeyman@users.noreply.github.com>
Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
Co-authored-by: thomas-zeng <49886741+thomas-zeng@users.noreply.github.com>
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