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@FrancescoC-unity
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This was a fun one D: Fixes the issue that reproes every several minutes.

Essentially we use an hash to determine the validity of a resource. Each frame the value that is considered valid changes, however up until this fix 0 could have been selected as a value that is valid, depending on how the frame index is hashed.

HOWEVER, 0 is also used as a flag value to determine that an handle is invalid, so if the hash returned 0 as valid index, the resource would still be marked as invalid even though it isn't.

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It appears that you made a non-draft PR!
Please convert your PR to draft (button on the right side of the page)
and cancel any jobs that started on Yamato.
See the PR template for more information.
Thank you!

@sebastienlagarde sebastienlagarde merged commit a9b01db into HDRP/staging Oct 12, 2020
@sebastienlagarde sebastienlagarde deleted the HDRP/fix-rendergraph-bug-with-collision branch October 12, 2020 12:31
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