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Pointer.GetOverData(false) return Wrong Target #358

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@IdolMenendez

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@IdolMenendez
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Hello,This issue case occured in this Condition.Two finger touch

  • first touch , hit nothing,do not release ,then put your second finger to another gameobject which with collider (Correct result)
  • repeat first step,and the second touch pointer's Target is wrong.

I guess it's may caused by pointer cache.
So I solve it by pointer.GetOverData(true),And everything is allright then.
So is this a bug of TouchScript?

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