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Commit 5404cd6

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Add Graphite section to newsletter 21 (rust-gamedev#630)
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‎content/news/021/graphite-ferris.png

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‎content/news/021/index.md

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@@ -954,6 +954,36 @@ _Discussions: [/r/rust], [Twitter]_
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[/r/rust]: https://www.reddit.com/r/rust/comments/mph8jr/integrating_constgenerics_to_nalgebra_026/
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[Twitter]: https://twitter.com/dimforge/status/1381643543626842114
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### [Graphite][graphite-repo]
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![Ferris drawn in Graphite using the new drawing tools - Art credit: Uriopass](graphite-ferris.png)
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_Ferris drawn in Graphite using the new drawing tools - Art credit: Uriopass_
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Graphite ([GitHub][graphite-repo], [Discord][graphite-discord],
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[Twitter](https://twitter.com/GraphiteEditor)) is an in-progress vector and
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raster graphics editor built on a nondestructive node-based workflow.
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The team size has doubled in the past month— thank you to the new contributors!
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Since then, systems related to editor tools and data flow were added.
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The editor now has proper input behavior on the existing Rectangle and Ellipse Tools
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plus the new Shape and Line Tools while holding modifier keys.
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Pen Tool implementation has begun, supporting polylines.
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Shapes are now drawn with live previews.
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Additional work has gone into improving render performance, building the color
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system in the Rust backend, and adding initial support for displaying shapes
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in the Layer Tree panel. [Try it right now in your browser.][graphite-live-demo]
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Graphite is making rapid progress towards becoming a nondestructive, procedural
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graphics editor suitable of replacing traditional 2D DCC applications. Please
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[join the Discord][graphite-discord] - and consider asking for a tour of the
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code and how you can help!
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[graphite-repo]: https://github.com/GraphiteEditor/Graphite
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[graphite-discord]: https://github.com/GraphiteEditor/Graphite/blob/master/README.md#discord
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[graphite-twitter]: https://twitter.com/GraphiteEditor
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[graphite-live-demo]: https://editor.graphite.design/
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->

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