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Arcade Texture Extraction #6

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@Spreit

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@Spreit
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Arcade textures are split into several parts that are stored on 4/16 chips. First 4 chips have texture header (also split) before pixel data for a total size of 64 bit. Most textures also have mip mapping.

  • Base logic
  • Combining texture parts
  • Figure out texture header
  • Figure out proper texture size calculation
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