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Commit 6979f63

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N27: Add rend3 (rust-gamedev#844)
Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com>
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‎content/news/027/index.md

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@@ -475,6 +475,35 @@ and the history of processing shaders with Rust.
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[Rust LA Meetup]: https://rustlang.la/
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[talk about Naga]: https://vimeo.com/632377558
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### [rend3]-0.2 Release
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![rend3-scifi](rend3-scifi.jpg)
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_Improved shadows and rendering with rend3 0.2_
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rend3 is a 3D rendering library that focuses on having an easy to use interface
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without sacrificing performance or customizability.
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As part of their monthly release schedule, the developers are excited to
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announce the release of rend3-0.2. The most prominent change is the ability
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to use fully customizable materials. Any combination of data and textures can
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now be used as a material for custom render routines. This unties the user
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from PBR-based materials.
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Along with the customizability that comes with this change, the CPU time
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required to render a complex scene is 7x less due to highly optimal data
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structures. For more information see [this talk][rend3-perf-talk] at the Rust
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graphics meetup.
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The [v0.2 version][rend3-crates] was published on crates.io
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([docs][rend3-docs] and [examples][rend3-examples]). The 0.3 release is
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just a week away and further improves customizability.
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[rend3]: https://github.com/BVE-Reborn/rend3
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[rend3-perf-talk]: https://www.youtube.com/watch?v=F0wGz5UJTrY
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[rend3-docs]: https://docs.rs/rend3
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[rend3-examples]: https://github.com/BVE-Reborn/rend3/tree/v0.2/examples
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[rend3-crates]: https://crates.io/crates/rend3
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### [hecs_rapier] 0.11.0
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[hecs_rapier] is a physics engine for hecs ECS.

‎content/news/027/rend3-scifi.jpg

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