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base repository: schellingb/UnityCapture
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head repository: PierreGac/UnityCapture
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compare: master
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  • 6 commits
  • 572 files changed
  • 1 contributor

Commits on Mar 28, 2019

  1. Added OpenGL support

    Cached GetTextureNativePtr
    Small improvement in order to make D3D11 and OpenGL work together
    PierreGac committed Mar 28, 2019
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Commits on Mar 29, 2019

  1. Added CaptureInstance destructor => Not sure if I have to call delete…

    … on D3D11 variables...
    
    Added enable/disable through the active property (+added editor input to test it)
    PierreGac committed Mar 29, 2019
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Commits on Apr 11, 2019

  1. Improved OpenGL capture

    Added screenshot capabilities (OpenGL+D3D11 [8/16bits])
    Also tested with the PostProcessStack-v2
    There are some issues, please check the README.md file
    Libraries used are the following:
    https://sourceforge.net/projects/glew/ [V2.1.0]
    http://www.libpng.org/pub/png/libpng.html [V1.6.36]
    PierreGac committed Apr 11, 2019
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  2. Update README.md

    PierreGac authored Apr 11, 2019
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Commits on Apr 15, 2019

  1. Removed Directory check

    Fixed null ref inside Destroy method
    PierreGac committed Apr 15, 2019
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