Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings

Latest commit

 

History

History
History
43 lines (42 loc) · 1.15 KB

File metadata and controls

43 lines (42 loc) · 1.15 KB
Copy raw file
Download raw file
Open symbols panel
Edit and raw actions
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Insert title here</title>
</head>
<body>
<ul >
<li id="bj" onclick="changeNode()">北京</li>
<li>湖南</li>
<li>山东</li>
</ul>
<ul>
<li id="game"><p>灰机</p></li>
<li>抓泥鳅</li>
<li>斗地主</li>
</ul>
<script type="text/javascript">
function changeNode(){
//1.获取两个节点。bj和game
var bjNode = document.getElementById("bj");
var gameNode = document.getElementById("game");
//2. 替换节点。两种方式:
//第一种:自己干
//bjNode.replaceNode(gameNode);
//第二种:父节点干
bjNode.parentNode.replaceChild(gameNode,bjNode);
//节点的克隆 cloneNode(true|false);
//var newGameNode = gameNode.cloneNode(false);
// var newGameNode = gameNode.cloneNode(true);
//alert(gameNode.getAttribute("id"));
//alert(newGameNode.getAttribute("id"));
//使用节点的替换方法,替换克隆的节点
// bjNode.replaceNode(newGameNode);
/*
克隆节点的问题:
当使用克隆节点时,无论参数是true或者false都会把属性节点克隆过去。
*/
}
</script>
</body>
</html>
Morty Proxy This is a proxified and sanitized view of the page, visit original site.