Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings

ModelingTools / ASE / Blender / ase-export-vmc / ASE251.py #1

Copy link
Copy link
@kordex

Description

@kordex
Issue body actions

Generates broken .ase files when multiple materials are in list. One needs to fix this by substituing '*NUMSUBMTLS 0 ' with closing '}'.

*MATERIAL_LIST {                    
    *MATERIAL_COUNT 1                    
    *MATERIAL 0 {                    
        *MATERIAL_NAME "Material.001"                       
        *MATERIAL_CLASS "Standard"                       
        *MATERIAL_AMBIENT  0.0000 0.0000 0.0000                       
        *MATERIAL_DIFFUSE  0.8000 0.8000 0.8000                       
        *MATERIAL_SPECULAR  1.0000 1.0000 1.0000                       
        *MATERIAL_SHINE  0.0978                       
        *MATERIAL_SHINESTRENGTH  0.5000                       
        *MATERIAL_TRANSPARENCY  0.0000                       
        *MATERIAL_WIRESIZE  1.0000                       
        *MATERIAL_SHADING Cooktorr                       
        *MATERIAL_XP_FALLOFF  0.0000                       
        *MATERIAL_SELFILLUM  0.0000                       
        *MATERIAL_FALLOFF In                       
        *MATERIAL_XP_TYPE Filter                       
        *MAP_DIFFUSE {                       
            *MAP_NAME "Texture.001"                       
            *MAP_CLASS "Bitmap"                       
            *MAP_SUBNO 1                       
            *MAP_AMOUNT  1.0000                       
            *BITMAP "//base/poyta"                    
            *MAP_TYPE Screen                       
            *UVW_U_OFFSET  0.0000                       
            *UVW_V_OFFSET  0.0000                       
            *UVW_U_TILING  1.0000                       
            *UVW_V_TILING  1.0000                       
            *UVW_ANGLE  0.0000                       
            *UVW_BLUR  1.0000                       
            *UVW_BLUR_OFFSET  0.0000                       
            *UVW_NOUSE_AMT  1.0000                       
            *UVW_NOISE_SIZE  1.0000                       
            *UVW_NOISE_LEVEL 1                       
            *UVW_NOISE_PHASE  0.0000                       
            *BITMAP_FILTER Pyramidal                       
        }                                              
        *NUMSUBMTLS 0                       
}

With:

*MATERIAL_LIST {                    
    *MATERIAL_COUNT 1                    
    *MATERIAL 0 {                    
        *MATERIAL_NAME "Material.001"                       
        *MATERIAL_CLASS "Standard"                       
        *MATERIAL_AMBIENT  0.0000 0.0000 0.0000                       
        *MATERIAL_DIFFUSE  0.8000 0.8000 0.8000                       
        *MATERIAL_SPECULAR  1.0000 1.0000 1.0000                       
        *MATERIAL_SHINE  0.0978                       
        *MATERIAL_SHINESTRENGTH  0.5000                       
        *MATERIAL_TRANSPARENCY  0.0000                       
        *MATERIAL_WIRESIZE  1.0000                       
        *MATERIAL_SHADING Phong                       
        *MATERIAL_XP_FALLOFF  0.0000                       
        *MATERIAL_SELFILLUM  0.0000                       
        *MATERIAL_FALLOFF In                       
        *MATERIAL_XP_TYPE Filter                       
        *MAP_DIFFUSE {                       
            *MAP_NAME "Texture.001"                       
            *MAP_CLASS "Bitmap"                       
            *MAP_SUBNO 1                       
            *MAP_AMOUNT  1.0000                       
            *BITMAP "//base/poyta"                      
            *MAP_TYPE Screen                       
            *UVW_U_OFFSET  0.0000                       
            *UVW_V_OFFSET  0.0000                       
            *UVW_U_TILING  1.0000                       
            *UVW_V_TILING  1.0000                       
            *UVW_ANGLE  0.0000                       
            *UVW_BLUR  1.0000                       
            *UVW_BLUR_OFFSET  0.0000                       
            *UVW_NOUSE_AMT  1.0000                       
            *UVW_NOISE_SIZE  1.0000                       
            *UVW_NOISE_LEVEL 1                       
            *UVW_NOISE_PHASE  0.0000                       
            *BITMAP_FILTER Pyramidal                       
        }                                              
    }                       
}
Reactions are currently unavailable

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions

      Morty Proxy This is a proxified and sanitized view of the page, visit original site.