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Commits on Dec 8, 2025
Fix shadow shader for Mac (#7138)
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Commits on Dec 4, 2025
Commits on Dec 3, 2025
Fix haloing in cockpit shadows (#7134)
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Commits on Nov 29, 2025
fix scannable ship types (#7130)
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Commits on Aug 7, 2025
Implementation for an AI order to chase ship types -Second Attempt- (#6828)
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Commits on Jul 26, 2025
Commits on Jul 24, 2025
Fix Volumetric Nebula Bugs and Add Smoothing (#6854)
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Commits on Jul 21, 2025
Proper Ambient Light (#6849)
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Commits on Jul 14, 2025
Slots for custom post processing effects (#6827)
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Commits on Jul 13, 2025
fix decal shader compile error (#6829)
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Commits on Jul 9, 2025
Instanced Decals (#6813)
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Commits on Apr 17, 2025
add supplemental code to forwarders.lua
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Commits on Jan 31, 2025
- authored
Commits on Jan 23, 2025
Commits on Oct 13, 2024
Revert "add the fighter/bomber type back to objecttypes.tbl"
Show description for 947b3d4committedadd the fighter/bomber type back to objecttypes.tbl
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Commits on Sep 25, 2024
remove bogus ship types from objecttypes.tbl
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Commits on Jun 21, 2024
Improve Volumetrics Performance (#6159)
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Commits on Jun 14, 2024
- committed
make sure 'tactical' variants of disable and disarm are allowed
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Commits on Jun 11, 2024
Commits on Feb 5, 2024
Commits on Jan 19, 2024
Commits on Dec 15, 2023
Commits on Nov 9, 2023
- committed
- committed
Commits on Oct 30, 2023
- committed
Commits on Oct 29, 2023
- committed
Commits on Oct 25, 2023
- authored