Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings

Latest commit

 

History

History
History
124 lines (100 loc) · 3.89 KB

File metadata and controls

124 lines (100 loc) · 3.89 KB
Copy raw file
Download raw file
Open symbols panel
Edit and raw actions
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Practices.Unity;
using Microsoft.Practices.EnterpriseLibrary.Caching;
using EFWCoreLib.CoreFrame.DbProvider;
using EFWCoreLib.CoreFrame.EntLib;
using System.Configuration;
using Microsoft.Practices.Unity.Configuration;
using System.Reflection;
using EFWCoreLib.CoreFrame.Init;
using EFWCoreLib.CoreFrame.Init.AttributeManager;
using EFWCoreLib.CoreFrame.Business;
using System.IO;
namespace EFWCoreLib.CoreFrame.Plugin
{
/// <summary>
/// 模块插件
/// </summary>
public class ModulePlugin : MarshalByRefObject
{
/// <summary>
/// 插件配置
/// </summary>
public PluginConfig plugin { get; set; }
/// <summary>
/// 数据库对象
/// </summary>
public AbstractDatabase database{get;set;}
/// <summary>
/// Unity对象容器
/// </summary>
public IUnityContainer container{get;set;}
/// <summary>
/// 企业库缓存
/// </summary>
public ICacheManager cache{get;set;}
/// <summary>
/// 执行控制器
/// </summary>
public AbstractControllerHelper helper { get; set; }
public AppType appType { get; set; }
public List<Assembly> DllList { get; set; }
public ModulePlugin()
{
}
private List<Assembly> LoadDllList(string plugfile)
{
List<Assembly> dllList = new List<Assembly>();
FileInfo[] dlls = (new System.IO.FileInfo(plugfile).Directory).GetFiles("*.dll", SearchOption.AllDirectories);
foreach (var i in dlls)
{
dllList.Add(Assembly.Load(i.Name.Replace(".dll", "")));
}
return dllList;
}
/// <summary>
/// 导入插件配置文件
/// </summary>
/// <param name="plugfile">插件配置文件路径</param>
public void LoadPlugin(string plugfile)
{
container = ZhyContainer.CreateUnity();
plugin = new PluginConfig();
var fileMap = new ExeConfigurationFileMap { ExeConfigFilename = plugfile };
System.Configuration.Configuration configuration = ConfigurationManager.OpenMappedExeConfiguration(fileMap, ConfigurationUserLevel.None);
var plugininfo = (PluginSectionHandler)configuration.GetSection("plugin");
if (plugininfo != null)
plugin.Load(plugininfo, plugfile);
DllList = LoadDllList(plugfile);//加载程序集
var unitySection = (UnityConfigurationSection)configuration.GetSection("unity");
if (unitySection != null)
container.LoadConfiguration(unitySection);//判断EntLib的路径对不对
if (plugin.defaultdbkey != "")
database = FactoryDatabase.GetDatabase(plugin.defaultdbkey);
else
database = FactoryDatabase.GetDatabase();
database.PluginName = plugin.name;
if (plugin.defaultcachekey != "")
cache = ZhyContainer.CreateCache(plugin.defaultcachekey);
else
cache = ZhyContainer.CreateCache();
}
public void LoadAttribute(string plugfile)
{
if (DllList.Count > 0)
{
EntityManager.LoadAttribute(DllList, cache, plugin.name);
WcfControllerManager.LoadAttribute(DllList, this);
}
}
public void Remove()
{
ICacheManager _cache = cache;
EntityManager.ClearAttributeData(_cache, plugin.name);
WcfControllerManager.ClearAttributeData(_cache, plugin.name);
}
}
}
Morty Proxy This is a proxified and sanitized view of the page, visit original site.