Make weaker artifacts less likely for better sacrifices #1443
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It's weird that, with the current code, two sacrifice gifts meeting the same criteria has an equal chance of generating from a high-value sacrifice, which is noticeable from this short quote from #1429:
This PR makes it so that the chance of an artifact generating would be affected by its innate gift value versus max_giftvalue, the bigger the difference, the less the chance: a difference 10 or above would mean extremely unlikely.