Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings

quest text doesn't make sense if you killed your leader #1396

Copy link
Copy link
@morrigannnnn

Description

@morrigannnnn
Issue body actions

If you have killed your leader to enter the quest, much of the flavor text is not consistent with that narrative. as an example, picking up the Longbow of Diana as a Ranger who has killed Orion:

"As you pick up the Longbow of Diana, it seems to glow, and a warmth fills you completely. You realize that its power is what has protected your sisters against their enemies for so long.

You must now return it to Orion without delay -- their lives depend on your speed".

Of course, this is strange both because there are no more lives for you to save, and because your character has expressed a marked disinterest in saving them even if there were. This is only one example, but every role's quest has at least one or two similarly awkward moments. Fixing this would mean a decent amount of work, but it is pretty clearly wrongly executed as it stands.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions

      Morty Proxy This is a proxified and sanitized view of the page, visit original site.