- Introduction
- Screenshots
- Version History
- Setup Source
- Development Tools
- Related Resources
- Credits & License
- Acknowledgments
ATCS DS is a game level for the open source game Tremulous. To showcase my (mas02) Texture Set, I decided to retexture the famous Advanced Tactical Combat Simulator (by Nicolas "jex" Jansens). This project was an attempt to apply the experience I gained with Arena DS to this map.
Comparison screenshots of the original ATCS and this remake:
Version | Date | Status | Files |
---|---|---|---|
1.0 | 2017/07/01 | beta | – |
1.1 | 2017/07/29 | final | – |
1.15 | 2025/09/02 | refactored (final) | map · deps |
# Clone with dependencies:
git clone --recurse-submodules https://github.com/Masmblr/map-atcs_ds_src.git
Run one of these scripts to merge the dependencies into the project structure:
# Linux / macOS
chmod +x merge_deps.sh
./merge_deps.sh
# Windows PowerShell
Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
.\merge_deps.ps1
Copy the contents of src/
into your game base folder: tremulous/base/
If you want to compile the map yourself instead of using the prebuilt .pk3:
- Install NetRadiant with the Tremulous game profile.
- Open
atcs_ds.map
frombase/maps/
. - Use Build -> Build with final settings.
# Linux / macOS
./tremulous-gpp.x86_64 -sv_pure 0 -devmap atcs_ds
# Windows
tremulous-gpp.exe -sv_pure 0 -devmap atcs_ds
- GIMP
- Krita
- Photoshop CS6
- Audacity
- NetRadiant
- Q3Map2
A comprehensive list of all files and their respective licenses can be found in the following document: → LICENSE
- id Software for Quake3
- Dark Legion Development for Tremulous
- Team Xonotic for NetRadiant