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Commit 9c7a8f2

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N44: Using the Depth Prepass in Bevy 0.10 (rust-gamedev#1338)
Co-authored-by: Forest Anderson <forestkzanderson@gmail.com>
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‎content/news/044/index.md

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@@ -328,6 +328,23 @@ youtube][nes-audio-tool-demo-video]. The PDF of the slides from the talk are
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[writing-nes-programs-in-rust-pdf]: https://raw.githubusercontent.com/gridbugs/nes-programming-in-rust-sydney-rust-meetup-2023-03-01/main/slides.pdf
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[nes-audio-tool-demo-video]: https://www.youtube.com/watch?v=QHoISiWdPXo
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### [Using the Depth Prepass in Bevy 0.10]
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![depth prepass in bevy 0.10](bevy-depth-prepass.jpg)
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_depth prepass powered intersections between a shield and wall/floor_
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[@chrisbiscardi] published a [video][Using the Depth Prepass in Bevy 0.10] about
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using the Depth Prepass texture in Bevy 0.10. The depth prepass, along with the
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normal prepass, are new passes in Bevy 0.10 that allow you to access distance
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from the camera and normal direction for a particular pixel on the screen. The
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textures created by these passes can then be used to power effects in your own
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custom shaders.
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_Discussions: [YouTube](https://www.youtube.com/watch?v=3OHaEVHahIg), [Mastodon](https://hachyderm.io/@chrisbiscardi/110101000132502075)_
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[Using the Depth Prepass in Bevy 0.10]: https://www.youtube.com/watch?v=3OHaEVHahIg
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[@chrisbiscardi]: https://hachyderm.io/@chrisbiscardi
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## Tooling Updates
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### Tiger

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