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Leative/Unity-AI-Prototype

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Prototype of a simple AI

Idea: a humanoid character can identify obstacles near its location and cover behind them to fight another character.

This is a simple prototype to exercise working with various aspects of creating an AI:

  • Humanoid models
  • Animation, Rigging
  • Animation events, triggered sounds
  • Statemachine as character controller
  • NavMesh
  • Raycasting
  • Calculating viable cover instead of using pre-defined positions
  • Self-loading singleton to add debugging gizmos

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