Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings

Latest commit

 

History

History
History
64 lines (51 loc) · 1.91 KB

File metadata and controls

64 lines (51 loc) · 1.91 KB
Copy raw file
Download raw file
Open symbols panel
Edit and raw actions
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_DEBUG_DEBUG_SCOPE_ITERATOR_H_
#define V8_DEBUG_DEBUG_SCOPE_ITERATOR_H_
#include "src/debug/debug-frames.h"
#include "src/debug/debug-interface.h"
#include "src/debug/debug-scopes.h"
#include "src/frames.h"
namespace v8 {
namespace internal {
class DebugScopeIterator final : public debug::ScopeIterator {
public:
DebugScopeIterator(Isolate* isolate, FrameInspector* frame_inspector);
DebugScopeIterator(Isolate* isolate, Handle<JSFunction> function);
DebugScopeIterator(Isolate* isolate, Handle<JSGeneratorObject> generator);
bool Done() override;
void Advance() override;
ScopeType GetType() override;
v8::Local<v8::Object> GetObject() override;
v8::Local<v8::Function> GetFunction() override;
debug::Location GetStartLocation() override;
debug::Location GetEndLocation() override;
bool SetVariableValue(v8::Local<v8::String> name,
v8::Local<v8::Value> value) override;
private:
bool ShouldIgnore();
v8::internal::ScopeIterator iterator_;
};
class DebugWasmScopeIterator final : public debug::ScopeIterator {
public:
DebugWasmScopeIterator(Isolate* isolate, StandardFrame* frame,
int inlined_frame_index);
bool Done() override;
void Advance() override;
ScopeType GetType() override;
v8::Local<v8::Object> GetObject() override;
v8::Local<v8::Function> GetFunction() override;
debug::Location GetStartLocation() override;
debug::Location GetEndLocation() override;
bool SetVariableValue(v8::Local<v8::String> name,
v8::Local<v8::Value> value) override;
private:
Isolate* isolate_;
StandardFrame* frame_;
int inlined_frame_index_;
ScopeType type_;
};
} // namespace internal
} // namespace v8
#endif // V8_DEBUG_DEBUG_SCOPE_ITERATOR_H_
Morty Proxy This is a proxified and sanitized view of the page, visit original site.