Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings

Ilink/tinyobjloader

Open more actions menu
 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

15 Commits
15 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

tinyobjloader

Tiny but poweful single file wavefront obj loader written in C++. no dependency except for C++ STL. Good for embedding .obj loader to your renderer ;-)

Features

  • Vertex
  • Texcoord
  • Normal
  • Material
    • Unknown material attributes are treated as key-value.

Notes

Polygon is converted into triangle.

Usage

std::string inputfile = "cornell_box.obj";
std::vector<tinyobj::shape_t> shapes;

std::string err = tinyobj::LoadObj(shapes, inputfile.c_str());

if (!err.empty()) {
  std::cerr << err << std::endl;
}

std::cout << "# of shapes : " << shapes.size() << std::endl;

for (size_t i = 0; i < shapes.size(); i++) {
  printf("shape[%ld].name = %s\n", i, shapes[i].name.c_str());
  printf("shape[%ld].indices: %ld\n", i, shapes[i].mesh.indices.size());
  assert((shapes[i].mesh.indices.size() % 3) == 0);
  for (size_t f = 0; f < shapes[i].mesh.indices.size(); f++) {
    printf("  idx[%ld] = %d\n", f, shapes[i].mesh.indices[f]);
  }

  printf("shape[%ld].vertices: %ld\n", i, shapes[i].mesh.positions.size());
  assert((shapes[i].mesh.positions.size() % 3) == 0);
  for (size_t v = 0; v < shapes[i].mesh.positions.size() / 3; v++) {
    printf("  v[%ld] = (%f, %f, %f)\n", v,
      shapes[i].mesh.positions[3*v+0],
      shapes[i].mesh.positions[3*v+1],
      shapes[i].mesh.positions[3*v+2]);
  }

  printf("shape[%ld].material.name = %s\n", i, shapes[i].material.name.c_str());
  printf("  material.Ka = (%f, %f ,%f)\n", shapes[i].material.ambient[0], shapes[i].material.ambient[1], shapes[i].material.ambient[2]);
  printf("  material.Kd = (%f, %f ,%f)\n", shapes[i].material.diffuse[0], shapes[i].material.diffuse[1], shapes[i].material.diffuse[2]);
  printf("  material.Ks = (%f, %f ,%f)\n", shapes[i].material.specular[0], shapes[i].material.specular[1], shapes[i].material.specular[2]);
  printf("  material.Tr = (%f, %f ,%f)\n", shapes[i].material.transmittance[0], shapes[i].material.transmittance[1], shapes[i].material.transmittance[2]);
  printf("  material.Ke = (%f, %f ,%f)\n", shapes[i].material.emission[0], shapes[i].material.emission[1], shapes[i].material.emission[2]);
  printf("  material.Ns = %f\n", shapes[i].material.shininess);
  printf("  material.map_Ka = %s\n", shapes[i].material.ambient_texname.c_str());
  printf("  material.map_Kd = %s\n", shapes[i].material.diffuse_texname.c_str());
  printf("  material.map_Ks = %s\n", shapes[i].material.specular_texname.c_str());
  printf("  material.map_Ns = %s\n", shapes[i].material.normal_texname.c_str());
  std::map<std::string, std::string>::iterator it(shapes[i].material.unknown_parameter.begin());
  std::map<std::string, std::string>::iterator itEnd(shapes[i].material.unknown_parameter.end());
  for (; it != itEnd; it++) {
    printf("  material.%s = %s\n", it->first.c_str(), it->second.c_str());
  }
  printf("\n");
}

About

Tiny but powerful single file wavefront obj loader

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C++ 96.4%
  • Lua 3.6%
Morty Proxy This is a proxified and sanitized view of the page, visit original site.