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Commits on Sep 10, 2021
Converted more classes in scene folder to use let and const (#3473)
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[Fix] Fix to insert and remove events when reparenting (#3471)
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Hide '.vscode' settings folder from git (#3470)
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Track active StandardMaterial parameters correctly (#3455)
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Commits on Sep 9, 2021
[Fix] Avoid crash in Animation blending under certain conditions (#3468)
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[Fix] Disable skybox from picker (#3466)
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Added documentation example on accessing mesh instances of a render hierarchy (#3465)
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Commits on Sep 8, 2021
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Converted few classes in scene folder to use let/const (#3437)
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Engine example Shadow Cascades has HUD controls (#3444)
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[Fix] Fix shadow not rendering in Editor in some cases (#3464)
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Fix for cloned anim and render components (#3463)
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Commits on Sep 7, 2021
[Fix] Use correct UV transform for tiled normal map of clear coat (#3458)
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Commits on Sep 3, 2021
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[AnimComponent] Fix for transitions (#3454)
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Commits on Sep 1, 2021
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[Fix] Glb loader example - enable lights that are by default disabled (#3443)
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AnimComponent transition updates (#3329)
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Revert "Prevent shapes creation on disabled entities (#3432)" (#3441)
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Fixes for loading quantized glTF data (#3431)
Show description for 350f7a0authoredWhen entity is reparented, whole child hierarchy is notified (#3436)
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Bump actions/setup-node from 2.3.0 to 2.4.0 (#3440)
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Commits on Aug 31, 2021
[Fix] model->render in example comment (#3439)
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Prevent shapes creation on disabled entities (#3432)
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Commits on Aug 27, 2021
[Fix] Fix to generated UV1 coordinates of Primitives (#3429)
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