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Commits on Jul 17, 2021
Commits on Jul 16, 2021
Update SSAO code to Use New RenderTarget API (#3339)
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Chris Hayes
Commits on Jul 15, 2021
[FIX] Adopt top-left texture origin (#3335)
Show description for ec4b67fandauthored[Examples Browser] Controls for the post effects / lights examples (#3337)
Show description for 03762bdauthored[Examples Browser] Updates & fixes (#3333)
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Commits on Jul 14, 2021
Updated docs from array format of position to vec3 (#3332)
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Commits on Jul 13, 2021
Fix to culling of non-moving skinned objects (#3330)
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- committed
- committed
Bind assets to material fix - Fixes an issue that shows in Editor when changing textures (#3296)
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Commits on Jul 12, 2021
Render handles refouncing of meshes (#3328)
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do not set the loop property when assigning animations via the loadAnimationAssets functiong (#3327)
authored
Commits on Jul 9, 2021
Commits on Jul 8, 2021
Reverting JS docs for curveset but correcting the example code (#3319)
Show description for ddc3723andauthoredVideo texture example now autoplays on Android and iOS (#3318)
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- committed
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[Examples Browser] Debug mode (#3275)
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Commits on Jul 7, 2021
- authored
Commits on Jul 6, 2021
MeshInstance - tiny refactor (#3306)
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- authored
Destroy all lightmaps when the Application is destroyed (#3302)
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Few additional examples converted to use render component (#3304)
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Fix BasicMaterial for skinned and morphed meshes (#3299)
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Expose node names to Spector captures in debug mode (#3300)
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- committed
- committed
Commits on Jul 5, 2021
Small refactoring of batching code (#3295)
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- authored
Fix to primitives mesh ref-counting to avoid those getting released (#3292)
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