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This repository was archived by the owner on Sep 21, 2024. It is now read-only.
This repository was archived by the owner on Sep 21, 2024. It is now read-only.

BrokenUtils 2.0 Brainstorming #2

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@michidk

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@michidk
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  • Look through old external code snippets and remove or implement own.
  • Maybe create BrokenUtils-External or BrokenLibs which contains external code and libs.
  • Also sort every script in folders. E.g. new folders to create: Gameplay, Effects
  • In util classes, which are collections of classes, each method should be documented, otherwise only the class needs to be documented

Keep:

  • Singleton
  • Circular Buffer
  • [Range]
  • [ReadOnly]
  • Logger (add file logging, API to recieve logs for ingame console etc)
  • FollowObject (add offset; put in Shortcuts folder)
  • AutoDestroy, DontDestroyOnLoad, LoadSceneOnLoad
  • MathUtils (maybe move ClampAngle to GeometricUtils class or so)
  • QuaternionUtils (use as an extension)
  • UITabNavigator (make more generic (definenavigation key))
  • Keep all Extensions
  • Keep all Editor scripts

Remove:

  • md5 (to specific)
  • CopyTransform (followobject basically does the same)

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