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Commit c588c74

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N34: Graphite (rust-gamedev#1053)
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[kettlecorn_twitter]: https://twitter.com/kettlecorn
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[bloom_update_twitter]: https://twitter.com/kettlecorn/status/1529193509462360065
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### [Graphite][graphite-website]
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![Graphite](graphite.png)
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Graphite ([website][graphite-website], [GitHub][graphite-repo],
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[Discord][graphite-discord], [Twitter][graphite-twitter]) is a free,
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in-development raster and vector 2D graphics editor. It will be powered by a
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node graph compositing engine that supercharges your layer stack, providing a
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completely non-destructive editing experience.
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- Spring cleaning: The past month's Sprint 15 work has focused mostly on
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technical debt cleanup, documentation, and bug fixes around the frontend. That
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continues with the Rust backend next month.
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- A Radiant Gradient: The Gradient tool now supports radial styles in
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addition to linear.
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- New blog post: [Learn about the plans][graphite-blog-post] for
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distributed computing across many CPUs and GPUs with Graphene, the Rust-based
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node graph engine and renderer that will power Graphite.
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Open the [Graphite editor][graphite-live-demo] in your browser to give it a try
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and share your creations with `#MadeWithGraphite` on Twitter.
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[graphite-website]: https://graphite.rs
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[graphite-repo]: https://github.com/GraphiteEditor/Graphite
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[graphite-discord]: https://discord.graphite.rs
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[graphite-twitter]: https://twitter.com/GraphiteEditor
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[graphite-live-demo]: https://editor.graphite.rs
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[graphite-blog-post]: https://graphite.rs/blog/distributed-computing-in-the-graphene-runtime/
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## Library Updates
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### [bevy_mod_scripting]

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