@@ -31,6 +31,7 @@ Feel free to send PRs about your own projects!
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[ Rust ] : https://rust-lang.org
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[ join ] : https://github.com/rust-gamedev/wg#join-the-fun
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+ - [ Announcements] ( #announcements )
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- [ Game Updates] ( #game-updates )
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- [ Learning Material Updates] ( #learning-material-updates )
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- [ Engine Updates] ( #engine-updates )
@@ -65,6 +66,64 @@ _Discussions:
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If needed, a section can be split into subsections with a "------" delimiter.
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-->
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+ ## Announcements
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+
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+ ### [ Rust GameDev Podcast] [ gamedev-podcast-site ]
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+
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+ ![ text logo] ( podcast.jpeg )
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+
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+ The Rust Gamedev Podcast features interviews with indie game developers creating
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+ titles with the Rust programming language. It covers technical topics as well as
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+ the business of open source and commercial indie games development.
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+
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+ In June, [ the ninth episode] [ podcast-9 ] was released. It's a chat with Carter
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+ Anderson about the [ Bevy engine] [ bevy ] , and a dive into its history.
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+
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+ Listen and Subscribe from the following platforms:
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+ [ Rust GameDev Podcast (simplecast)] [ gamedev-podcast-site ] ,
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+ [ Apple Podcasts] [ gamedev-podcast-apple ] ,
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+ [ Spotify] [ gamedev-podcast-spotify ] ,
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+ [ RSS Feed] [ gamedev-podcast-rss ] ,
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+ or [ Google Podcasts] [ gamedev-podcast-google ] .
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+
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+ [ podcast-9 ] : https://rustgamedev.com/episodes/interview-with-carter-anderson-bevy
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+ [ bevy ] : https://bevyengine.org/
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+ [ gamedev-podcast-site ] : https://rustgamedev.com/
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+ [ gamedev-podcast-apple ] : https://podcasts.apple.com/gb/podcast/rust-game-dev/id1526304768
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+ [ gamedev-podcast-spotify ] : https://open.spotify.com/show/7HRfGnTcXkLkQd9fxJbDGj
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+ [ gamedev-podcast-rss ] : https://feeds.simplecast.com/C6NQglnL
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+ [ gamedev-podcast-google ] : https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5zaW1wbGVjYXN0LmNvbS9DNk5RZ2xuTA
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+
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+ ### Rust GameDev Meetup
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+
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+ ![ Gamedev meetup poster] ( gamedev-meetup.png )
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+
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+ The 17th Rust Gamedev Meetup took place in May. You can watch the recording of
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+ the meetup [ here on Youtube] [ gamedev-meetup-video ] . Here was the schedule from
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+ the meetup:
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+
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+ - Choir - [ @kvark ]
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+ - RustConf Arcade Cabinet - [ @carlosupina ]
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+ - retime - [ @Togg ]
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+ - Graphite - [ @GraphiteEditor ]
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+
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+ The meetups take place on the second Saturday every month via the [ Rust Gamedev
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+ Discord server] [ rust-gamedev-discord ] and are also [ streamed on
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+ Twitch] [ rust-gamedev-twitch ] . If you would like to show off what you've been
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+ working on at the next meetup on [ July 9th] [ rust-meetup-time ] , fill out [ this
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+ form] [ gamedev-meetup-form ] .
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+
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+ [ gamedev-meetup-video ] : https://youtu.be/drcX3dCS5MY
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+ [ rust-gamedev-discord ] : https://discord.gg/yNtPTb2
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+ [ rust-gamedev-twitch ] : https://twitch.tv/rustgamedev
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+ [ rust-meetup-time ] : https://everytimezone.com/s/92d2228b
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+ [ gamedev-meetup-form ] : https://forms.gle/BS1zCyZaiUFSUHxe6
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+
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+ [ @kvark ] : https://twitter.com/kvark
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+ [ @carlosupina ] : https://twitter.com/carlosupina
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+ [ @Togg ] : https://github.com/ZKpot
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+ [ @GraphiteEditor ] : https://twitter.com/graphiteeditor
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+
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## Game Updates
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### [ RuggRogue]
@@ -197,6 +256,37 @@ network games.
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[ Macroquad ] : https://github.com/not-fl3/macroquad
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[ @baehyunsol ] : https://github.com/baehyunsol
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+ ### [ Veloren] [ veloren ]
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+
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+ ![ Gliding above a forest] ( veloren.jpg )
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+ _ A glider ride above the woods at night_
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+
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+ [ Veloren] [ veloren ] is an open world, open-source voxel RPG inspired by Dwarf
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+ Fortress and Cube World.
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+
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+ In June, a memory issue was found within the graphics stack. Weather is also
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+ getting closer to completion. There is a large write-up about it in one of [ this
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+ month's blog posts] [ veloren-176 ] .
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+
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+ Lots of work has also gone into optimizing the Site2 system. Site2 is used to
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+ create many different shapes around the world, such as houses in towns, or
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+ citadels around the world. With these optimizations, it will be significantly
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+ easier to render chunks, which will have a dramatic effect on their load time.
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+ You can read more about these optimizations in [ this blog post] [ veloren-178 ] .
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+
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+ June's full weekly devlogs: "This Week In Veloren...":
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+ [ #175 ] [ veloren-175 ] ,
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+ [ #176 ] [ veloren-176 ] ,
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+ [ #177 ] [ veloren-177 ] ,
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+ [ #178 ] [ veloren-178 ] .
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+
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+ [ veloren ] : https://veloren.net
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+
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+ [ veloren-175 ] : https://veloren.net/devblog-175
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+ [ veloren-176 ] : https://veloren.net/devblog-176
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+ [ veloren-177 ] : https://veloren.net/devblog-177
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+ [ veloren-178 ] : https://veloren.net/devblog-178
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+
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### [ Harvest Hero Origins - Summer Heat Update!] [ hho_steam_spring ]
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![ hho summer banner] ( hho_summer.png )
@@ -263,6 +353,41 @@ _Discussions: [/r/rust_gamedev](https://www.reddit.com/r/rust_gamedev/comments/v
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[ wgpu ] : https://github.com/gfx-rs/wgpu
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[ ggez-issues ] : https://github.com/ggez/ggez/issues
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+ ### [ Dims] [ dims-website ]
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+
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+ [ ![ Video preview: Recreating Rhodes But In Our Own Game Engine] ( dims-recreating-rhodes.jpg )] [ dims-video-1 ]
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+
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+ [ Dims] [ dims-website ] ([ Twitter] [ dims-twitter ] , [ Discord] [ dims-discord ] ,
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+ [ YouTube] [ dims-youtube ] ) is a pre-alpha collaborative open-world
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+ creation platform.
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+ Users can hop in sessions and build a game together, allowing everyone
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+ to bring out their inner game-maker.
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+
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+ June brought about several developments for the platform, including:
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+
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+ - Several development and testing streams, with the latest being
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+ [ a recreation of Rhodes from Red Dead Redemption 2] [ dims-video-1 ] within
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+ the engine
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+ - A new audio engine with advanced real-time synthesis and composition
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+ capabilities, including network synchronisation
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+ - Improved terrain manipulation tools, including new brushes, biome presets,
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+ and more intuitive UI
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+ - Choose between "Nordic Mountains" ⛰ and "Colorado Deserts" 🏜
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+ - Various improvements to the rendering engine, including decal and billboard
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+ rendering, FBX loading, macOS support, and more
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+ - Initial work on a versatile new scripting system, with independent threads of
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+ execution for every object
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+
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+ Want to try Dims out for yourself? Come join the [ Discord] [ dims-discord ] to be
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+ notified of future public tests, see the latest features before everyone else,
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+ and to talk to the devs personally.
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+
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+ [ dims-website ] : https://dims.co
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+ [ dims-twitter ] : https://twitter.com/DimsWorlds
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+ [ dims-discord ] : https://discord.gg/Z5CAVmNE57
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+ [ dims-youtube ] : https://youtube.com/channel/UCR5gOwS7uSl0a0dl7MLQoqg
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+ [ dims-video-1 ] : https://www.youtube.com/watch?v=piEAGSFx-QU
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+
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## Learning Material Updates
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### [ Brontefy Me Devlog #3 ] [ hedgein-devlog-3 ]
@@ -322,6 +447,25 @@ user input using the [Bevy][bevy] game engine.
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## Tooling Updates
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+ ### [ Noumenal] [ noumenal-website ]
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+ ![ Screen recording showing the construction of a heart shape using the Noumenal app.] ( noumenal.gif )
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+ [ Noumenal] [ noumenal-website ] ([ App Store] [ noumenal-appstore ] ,
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+ [ Discord] [ noumenal-discord ] , [ Twitter] [ noumenal-twitter ] )
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+ by [ @HackerFoo ] [ hackerfoo-website ] is an elegant 3D solid modeling app for iOS.
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+ After a final stretch of performance improvements, bug fixes, and even some new
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+ features, Noumenal was released and is available on Apple's App Store!
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+ _ Discussion: [ /r/rust] ( https://reddit.com/r/rust/comments/vj40qq/noumenal_my_3d_modeling_app_for_ios ) _
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+ [ noumenal-website ] : https://noumenal.app
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+ [ noumenal-discord ] : https://discord.gg/PFeZQE48gG
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+ [ noumenal-twitter ] : https://twitter.com/noumenal_app
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+ [ noumenal-appstore ] : https://apps.apple.com/us/app/noumenal/id1584884105
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+ [ hackerfoo-website ] : https://hackerfoo.com
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+
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## Library Updates
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### [ psf2]
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