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@@ -31,6 +31,7 @@ Feel free to send PRs about your own projects!
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[Rust]: https://rust-lang.org
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[join]: https://github.com/rust-gamedev/wg#join-the-fun
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- [Announcements](#announcements)
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- [Game Updates](#game-updates)
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- [Learning Material Updates](#learning-material-updates)
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- [Engine Updates](#engine-updates)
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If needed, a section can be split into subsections with a "------" delimiter.
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-->
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## Announcements
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### [Rust GameDev Podcast][gamedev-podcast-site]
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![text logo](podcast.jpeg)
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The Rust Gamedev Podcast features interviews with indie game developers creating
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titles with the Rust programming language. It covers technical topics as well as
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the business of open source and commercial indie games development.
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In June, [the ninth episode][podcast-9] was released. It's a chat with Carter
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Anderson about the [Bevy engine][bevy], and a dive into its history.
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Listen and Subscribe from the following platforms:
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[Rust GameDev Podcast (simplecast)][gamedev-podcast-site],
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[Apple Podcasts][gamedev-podcast-apple],
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[Spotify][gamedev-podcast-spotify],
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[RSS Feed][gamedev-podcast-rss],
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or [Google Podcasts][gamedev-podcast-google].
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[podcast-9]: https://rustgamedev.com/episodes/interview-with-carter-anderson-bevy
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[bevy]: https://bevyengine.org/
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[gamedev-podcast-site]: https://rustgamedev.com/
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[gamedev-podcast-apple]: https://podcasts.apple.com/gb/podcast/rust-game-dev/id1526304768
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[gamedev-podcast-spotify]: https://open.spotify.com/show/7HRfGnTcXkLkQd9fxJbDGj
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[gamedev-podcast-rss]: https://feeds.simplecast.com/C6NQglnL
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[gamedev-podcast-google]: https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5zaW1wbGVjYXN0LmNvbS9DNk5RZ2xuTA
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### Rust GameDev Meetup
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![Gamedev meetup poster](gamedev-meetup.png)
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The 17th Rust Gamedev Meetup took place in May. You can watch the recording of
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the meetup [here on Youtube][gamedev-meetup-video]. Here was the schedule from
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the meetup:
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- Choir - [@kvark]
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- RustConf Arcade Cabinet - [@carlosupina]
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- retime - [@Togg]
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- Graphite - [@GraphiteEditor]
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The meetups take place on the second Saturday every month via the [Rust Gamedev
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Discord server][rust-gamedev-discord] and are also [streamed on
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Twitch][rust-gamedev-twitch]. If you would like to show off what you've been
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working on at the next meetup on [July 9th][rust-meetup-time], fill out [this
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form][gamedev-meetup-form].
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[gamedev-meetup-video]: https://youtu.be/drcX3dCS5MY
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[rust-gamedev-discord]: https://discord.gg/yNtPTb2
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[rust-gamedev-twitch]: https://twitch.tv/rustgamedev
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[rust-meetup-time]: https://everytimezone.com/s/92d2228b
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[gamedev-meetup-form]: https://forms.gle/BS1zCyZaiUFSUHxe6
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[@kvark]: https://twitter.com/kvark
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[@carlosupina]: https://twitter.com/carlosupina
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[@Togg]: https://github.com/ZKpot
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[@GraphiteEditor]: https://twitter.com/graphiteeditor
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## Game Updates
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### [RuggRogue]
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[Macroquad]: https://github.com/not-fl3/macroquad
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[@baehyunsol]: https://github.com/baehyunsol
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### [Veloren][veloren]
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![Gliding above a forest](veloren.jpg)
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_A glider ride above the woods at night_
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[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
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Fortress and Cube World.
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In June, a memory issue was found within the graphics stack. Weather is also
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getting closer to completion. There is a large write-up about it in one of [this
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month's blog posts][veloren-176].
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Lots of work has also gone into optimizing the Site2 system. Site2 is used to
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create many different shapes around the world, such as houses in towns, or
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citadels around the world. With these optimizations, it will be significantly
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easier to render chunks, which will have a dramatic effect on their load time.
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You can read more about these optimizations in [this blog post][veloren-178].
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June's full weekly devlogs: "This Week In Veloren...":
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[#175][veloren-175],
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[#176][veloren-176],
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[#177][veloren-177],
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[#178][veloren-178].
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[veloren]: https://veloren.net
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[veloren-175]: https://veloren.net/devblog-175
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[veloren-176]: https://veloren.net/devblog-176
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[veloren-177]: https://veloren.net/devblog-177
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[veloren-178]: https://veloren.net/devblog-178
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### [Harvest Hero Origins - Summer Heat Update!][hho_steam_spring]
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![hho summer banner](hho_summer.png)
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[wgpu]: https://github.com/gfx-rs/wgpu
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[ggez-issues]: https://github.com/ggez/ggez/issues
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### [Dims][dims-website]
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[![Video preview: Recreating Rhodes But In Our Own Game Engine](dims-recreating-rhodes.jpg)][dims-video-1]
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[Dims][dims-website] ([Twitter][dims-twitter], [Discord][dims-discord],
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[YouTube][dims-youtube]) is a pre-alpha collaborative open-world
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creation platform.
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Users can hop in sessions and build a game together, allowing everyone
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to bring out their inner game-maker.
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June brought about several developments for the platform, including:
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- Several development and testing streams, with the latest being
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[a recreation of Rhodes from Red Dead Redemption 2][dims-video-1] within
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the engine
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- A new audio engine with advanced real-time synthesis and composition
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capabilities, including network synchronisation
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- Improved terrain manipulation tools, including new brushes, biome presets,
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and more intuitive UI
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- Choose between "Nordic Mountains" ⛰ and "Colorado Deserts" 🏜
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- Various improvements to the rendering engine, including decal and billboard
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rendering, FBX loading, macOS support, and more
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- Initial work on a versatile new scripting system, with independent threads of
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execution for every object
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Want to try Dims out for yourself? Come join the [Discord][dims-discord] to be
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notified of future public tests, see the latest features before everyone else,
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and to talk to the devs personally.
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[dims-website]: https://dims.co
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[dims-twitter]: https://twitter.com/DimsWorlds
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[dims-discord]: https://discord.gg/Z5CAVmNE57
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[dims-youtube]: https://youtube.com/channel/UCR5gOwS7uSl0a0dl7MLQoqg
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[dims-video-1]: https://www.youtube.com/watch?v=piEAGSFx-QU
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## Learning Material Updates
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### [Brontefy Me Devlog #3][hedgein-devlog-3]
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## Tooling Updates
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### [Noumenal][noumenal-website]
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![Screen recording showing the construction of a heart shape using the Noumenal app.](noumenal.gif)
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[Noumenal][noumenal-website] ([App Store][noumenal-appstore],
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[Discord][noumenal-discord], [Twitter][noumenal-twitter])
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by [@HackerFoo][hackerfoo-website] is an elegant 3D solid modeling app for iOS.
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After a final stretch of performance improvements, bug fixes, and even some new
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features, Noumenal was released and is available on Apple's App Store!
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_Discussion: [/r/rust](https://reddit.com/r/rust/comments/vj40qq/noumenal_my_3d_modeling_app_for_ios)_
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[noumenal-website]: https://noumenal.app
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[noumenal-discord]: https://discord.gg/PFeZQE48gG
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[noumenal-twitter]: https://twitter.com/noumenal_app
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[noumenal-appstore]: https://apps.apple.com/us/app/noumenal/id1584884105
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[hackerfoo-website]: https://hackerfoo.com
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## Library Updates
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### [psf2]

‎content/news/035/noumenal.gif

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‎content/news/035/podcast.jpeg

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