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Releases: 20tab/UnrealEnginePython

20190508 Binary Releases

08 May 11:10

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Pre-release
  • 4.22 porting
  • Various stability fixes

20181128 Binary Releases

28 Nov 14:36

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Pre-release
  • added ue.get_long_package_asset_name()
  • added get_asset_identifier_referencers()
  • added submenu api
  • allow structs in subclassing api
  • fixed save_package()
  • added static_mesh_import_lod()

20181020 Binary Releases

20 Oct 14:46

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Pre-release
  • Improved foliage API

  • Added metadata tag api

  • Support for 4.21

20180907 Binary Releases

08 Sep 07:25
6a0ee99

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Pre-release
  • Various slate fixes
  • Added ImportModules configuration directive

20180906 Binary Releases

06 Sep 14:08

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Pre-release
  • Archetypes api
  • Added support for arguments in broadcast()
  • Actor Folders api

20180815 Binary Releases

15 Aug 08:24

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Pre-release
  • Fixed PyFbxFactory auto detection

20180813 Binary Releases

13 Aug 17:01
95b4136

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Pre-release
  • Improved save_package()

  • Automatically set import bounds for skeletal meshes

  • Extended the FTransform api with vector/position/rotation transformations

20180810 Binary Releases

10 Aug 09:43

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Pre-release
  • Improved memory handling

  • Fixed PyFbxFactory for 4.20

  • added ue.set_brutal_finalize() to allow skipping of Py_Finalize() call at editor shutdown

20180805 Binary Releases

05 Aug 15:48

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Pre-release
  • Improved factories API

  • slate reference counting fixes

  • more 4.20 improvements

20180327 Binary Releases

27 Jul 11:15
ca7398e

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Pre-release
  • Improved memory management
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