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Spawning actors out of begin_play #34

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@Tibo669

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@Tibo669
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Hi,

I'm having an issue when spawning new actors. The code works fine when inside the function begin_play, but when called from an other function it just crashes UE without explanation.

I'm new to UE so maybe I haven't completely understood how it should work...

Here is the code I use :

new_actor = self.ue_object.actor_spawn(ue.find_class('PyActor'), FVector(0, 0, 0), FRotator(0, 0, 90))

Thank you

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