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Is this limited to scripting game logic at the moment? #1

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@crispy4004

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@crispy4004
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Excited by the prospect of using Python to automate actions in the editor like moving files around, assigning materials, importing meshes, querying asset data, and communicating with external python tools. I'm wondering if any of this is possible with the current state of this plug-in. Using python in conjunction with blueprints sounds like a great augmentation, but the most potential I see here is making up for Unreal4's lack of a more general scripting interface.

Really awesome work btw! I'll be watching this.

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